Garry's Mod

Garry's Mod

Unreal Gold SNPCs + SWEPs
32 sonuçtan 11 ile 20 arası gösteriliyor
< 1  2  3  4 >
Güncelleme: 16 Eyl 2024 @ 12:36

+ Added almost all meshes with their animations from Unreal Gold.
+ Added Human characters.
+ Fixed Minigun NPC behavior.
+ Fixed gibs floating in air.
+ Updated collision code of projectiles.
+ Added ammo, powerup and health pickups from unreal gold. Details about how powerups work are in description.
- Removed .sw.vtx files as part of this recent gmod update.

Güncelleme: 7 Nis 2024 @ 5:09

+ Super physcannon will be able to grab this type of SNPCs.
+ Added additional entities for upcoming mods.
+ Changes in base snpc code.
+ NPCs' gibs will have its npcs own velocity and impact force from the damageinfo.
+ Added most of the textures from UnrealI and UnrealShare packages, with exception of fire effects - procedurally generated anim textures.

Güncelleme: 2 Oca 2024 @ 7:14

+ Fixed remaining ProtectedCall errors.

Güncelleme: 13 Ara 2023 @ 7:23

+ Quick patch for ProtectedCall errors in beta branch.

Güncelleme: 13 Ara 2023 @ 7:22

+ Quick patch for ProtectedCall errors in beta branch.

Güncelleme: 29 Ara 2022 @ 10:13

+ Monsters will play the vehicle bone crush sound from UT2004 when you hit a character with any vehicle.
+ Fixed flying monsters not going after players in vehicles.

Güncelleme: 11 Kas 2022 @ 12:22

+ Monsters will attack against enemies that are proven that they are unable to reach that particular enemy.
+ Fixed Automag animations not properly playing.
+ Implemented ReducedDamagePct and ReducedDamageType fields from the game. This allows NPCs to disregard specific damage types. For example, the Slith will no longer take poison damage from the GES Bio Rifle.
+ Fixed Eightball giving only 1 clip after it's been picked up.
+ Fixed Dispersion Pistol losing powerups after switching to another weapon.
+ NPCs now gib to pieces.
+ Added "rangedprojectile" keyvalue for mappers to create monsters with custom projectiles. For example: "ent_create npc_unreali_skaarjlord rangedprojectile warshell_npc"

Güncelleme: 13 Eyl 2022 @ 12:57

+ Updated ASMD animations.
+ Updated Queen and Titan to play their ACT_IDLE_ANGRY animations properly and interrupt less often.

Güncelleme: 8 Ağu 2022 @ 7:24

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

Güncelleme: 17 Tem 2022 @ 7:56

+ Fixed a lua error about projectiles exploding.