Garry's Mod
Unreal Gold SNPCs + SWEPs
Показване на 11 — 20 от 32 постъпления
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Обновление: 16 септ. 2024 в 12:36

+ Added almost all meshes with their animations from Unreal Gold.
+ Added Human characters.
+ Fixed Minigun NPC behavior.
+ Fixed gibs floating in air.
+ Updated collision code of projectiles.
+ Added ammo, powerup and health pickups from unreal gold. Details about how powerups work are in description.
- Removed .sw.vtx files as part of this recent gmod update.

Обновление: 7 апр. 2024 в 5:09

+ Super physcannon will be able to grab this type of SNPCs.
+ Added additional entities for upcoming mods.
+ Changes in base snpc code.
+ NPCs' gibs will have its npcs own velocity and impact force from the damageinfo.
+ Added most of the textures from UnrealI and UnrealShare packages, with exception of fire effects - procedurally generated anim textures.

Обновление: 2 ян. 2024 в 7:14

+ Fixed remaining ProtectedCall errors.

Обновление: 13 дек. 2023 в 7:23

+ Quick patch for ProtectedCall errors in beta branch.

Обновление: 13 дек. 2023 в 7:22

+ Quick patch for ProtectedCall errors in beta branch.

Обновление: 29 дек. 2022 в 10:13

+ Monsters will play the vehicle bone crush sound from UT2004 when you hit a character with any vehicle.
+ Fixed flying monsters not going after players in vehicles.

Обновление: 11 ноем. 2022 в 12:22

+ Monsters will attack against enemies that are proven that they are unable to reach that particular enemy.
+ Fixed Automag animations not properly playing.
+ Implemented ReducedDamagePct and ReducedDamageType fields from the game. This allows NPCs to disregard specific damage types. For example, the Slith will no longer take poison damage from the GES Bio Rifle.
+ Fixed Eightball giving only 1 clip after it's been picked up.
+ Fixed Dispersion Pistol losing powerups after switching to another weapon.
+ NPCs now gib to pieces.
+ Added "rangedprojectile" keyvalue for mappers to create monsters with custom projectiles. For example: "ent_create npc_unreali_skaarjlord rangedprojectile warshell_npc"

Обновление: 13 септ. 2022 в 12:57

+ Updated ASMD animations.
+ Updated Queen and Titan to play their ACT_IDLE_ANGRY animations properly and interrupt less often.

Обновление: 8 авг. 2022 в 7:24

+ Updated NPC and projectile base to fit with upcoming addons.
+ Fixed custom task functions not initializing when SNPC respawns with a gmod in game save.

Обновление: 17 юли 2022 в 7:56

+ Fixed a lua error about projectiles exploding.