Garry's Mod
Unreal Gold SNPCs + SWEPs
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Actualización: 16 JUL 2022 a las 4:46 a. m.

+ NPCs with spawnflag 512 (SF_NPC_FADE_CORPSE) will auto remove themselves after 10 seconds. This includes NPCs spawned from the spawn menu. NPCs without this flag will get removed depending on new cvar: g_cycler_actor2_corpse_maxfadetime.
+ Updated projectile base.

Actualización: 5 JUL 2022 a las 1:17 p. m.

+ Fixed Automag's reload referring to wrong sound file.

Actualización: 3 JUL 2022 a las 1:31 p. m.

+ Fixed some projectiles creating blank env_sprite effects, which causes crashes.

Actualización: 3 JUL 2022 a las 1:33 a. m.

+ Update Dispersion Pistol Powerup (may fix not being able to pick it up).
+ Updated new spark effects.

Actualización: 2 JUL 2022 a las 4:23 a. m.

+ Added cl_unreali_newsparks: Tentacle and Stinger projectiles will have physics when set. If set to 0, they will use animated spark model, which crashes on some clients.

+ Added nocull on some textures.

Actualización: 27 JUN 2022 a las 6:35 a. m.

+ Crash fix attempt on tentacle and stinger projectiles.

Actualización: 27 JUN 2022 a las 1:14 a. m.

+ Added console variable: g_unreali_oldsounds. Determines whether to use unreal1 beta sounds on weapons.

Actualización: 24 JUN 2022 a las 1:16 p. m.

+ Fixed transparency on newly added NPCs. (thanks to Matsilagi).
+ Fixed Automag's secondary fire mode dealing 2x lesser damage compared to primary fire mode.

Actualización: 23 JUN 2022 a las 11:05 a. m.

+ Fixed LUA error occuring when projectiles are removed from the game.
+ Fix attempts about stinger and tentacle projectiles crashing the game.
+ Added Cave Manta, Nali Priest and Baby Cow.
+ Fixed transparency on some npcs (thanks to Matsilagi).
+ NPCs firing now also hint their targets about a projectile being shot.

Actualización: 22 JUN 2022 a las 1:03 p. m.

+ Added missing textures for Skaarj Scout.
+ Fixed ASMD Primary fire triggering a lua error when trying to scale the effect model.
+ Fixed GES Bio Rifle Primary fire not taking from ammo reserve.