Project Zomboid

Project Zomboid

AFightMechanism
正在显示第 1 - 7 项,共 7 项条目
更新于:2022 年 7 月 6 日 下午 1:41

version 1.6

  • inhibit dash with range weapons.
  • inhibit mouse release triggering attacks with range weapons.
  • inhibit combo with range weapons.

更新于:2022 年 6 月 29 日 上午 11:53

version 1.5

  • correct dash key selection.

更新于:2022 年 6 月 12 日 上午 8:59

version 1.4

  • Dash now uses Roll animation from Tactical Rollover mod.
  • Dash direction is the direction faced by the character.
  • Dash is activated by dedicaterd key (F) modifiable with mod options.
  • Dash cooldown is decreased to 3 seconds.
  • Dash invulnerability is removed.
  • Dash now requires combat stance.

更新于:2022 年 6 月 1 日 下午 2:37

version 1.3

  • adds Quick, Slow [2 handed] [Long Blunt] [level 2+]: Stun (the target zombie is staggered for 8 seconds).
  • keep a max of 6 combo steps at a time pipe-style (first in, first out).

更新于:2022 年 5 月 27 日 下午 7:54

version 1.2

  • smoothen dash movement.
  • add Long blade specific combo: cut the legs. (make a crawler of the target Zombie)
  • correct some basic attack inconsistency.

更新于:2022 年 5 月 26 日 上午 10:29

version 1.1

  • correct dash that was sometimes allowing to teleport through unpassable walls.
  • Adds a Fight tab to the character panel that allows to monitor dash, basic attacks and combo.

更新于:2022 年 5 月 23 日 下午 1:09