XCOM 2
[WOTC] Combined Workshop and Laboratory
Ergebnisse 1–6 von 6
Update: 6. Sep. 2024 um 11:47

v1.5

BUGFIX: The Combined Resource Adding Projects are now correctly gated behind the Elerium Tech research. Many thanks to Boundir for spotting the config typo!

Update: 14. Feb. 2024 um 6:52

v1.4

UPDATE: "Get Back To Work" projects have been overhauled. They are now a feature of the mod, only doable in the Combi-WorkLab. They should be unlocked after doing Elerium research. Extensive overhaul of the configs around them.

BUGFIX: Fixed some issues with how the above projects were giving resource/artifact rewards ~ many thanks to Zelfana for the fixes/issue awareness.

Update: 28. Jun. 2022 um 19:43

v1.3

UPDATE: Includes special project settings for integration with the Get Back To Work mod.
These new projects use the same settings as the GBTW mod, so they'll become available with that mod and after the Psi Gate can be built. Designed to be lategame filler techs. Config options for the ones that turn up in this facility are in this mods configs. - Many Thanks to ADVENT Avenger and NelVlesis for the parent mod.

Update: 23. Jun. 2022 um 0:33

v1.2

BUGFIX: Should now work correctly with Pursuit Of Knowledge Resistance Card/Continent Bonus. Also exposed the list of facilities this card 'counts' to the configs;

+PursuitOfKnowledgeLabFacilities=PowerCore +PursuitOfKnowledgeLabFacilities=Laboratory +PursuitOfKnowledgeLabFacilities=CombiWorkLab
Many thanks to ExCrafty for highlighting the issue :)

Update: 25. Mai 2022 um 9:08

v1.1

BUGFIX: Technically an omission and not a bugfix, but meh. Now includes the 'previously missing' Encyclopedia Entry

Update: 21. Mai 2022 um 9:27

v1.0

Initial Release