Arma 3
Ground Breach - Bozoum
65 sonuçtan 51 ile 60 arası gösteriliyor
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Güncelleme: 12 Mar 2023 @ 13:14

Option for vehicle to show up during mission
Option for even larger AO

Güncelleme: 3 Mar 2023 @ 8:32

* Fix bug: if dlc changed and previously selected faction no longer exists, would crash the mission
* Fixed a bug that could slow down the server significantly in long games

Güncelleme: 3 Şub 2023 @ 18:59

Fix missing civilians in faction optimization update.

Güncelleme: 3 Şub 2023 @ 12:10

Optimize faction selection code: If you had a lot of factions (like when using RHS) it could take around 20 seconds to load the factions. It now takes less than 3 seconds and runs during mission start so the faction selection UI should be much quicker too.

Güncelleme: 30 Oca 2023 @ 13:09

* Add ai teammate 'previous' loadout option
* Improve when AI teammates revive:
+ AI will only revive if they are not stopped, all players are down, or they are within 10m.
+ AI that were stopped will return to their previous position after reviving
* Fix bug when arsenal was in 'faction' mode it was empty.

Güncelleme: 17 Kas 2022 @ 12:04

Another fix to work with mods that have faction side as a string instead of a number.

Güncelleme: 17 Kas 2022 @ 9:36

Fix to work with mods that have faction side as a string instead of a number

Güncelleme: 27 Eyl 2022 @ 10:45

Fix bug in enemy count

Güncelleme: 31 Ağu 2022 @ 9:02

Added an option to set the AO size to 'normal' or 'large'. 'Large' will set the AO (Area of Operations) 50% larger without increasing the number of enemy. This helps the enemy spread out a bit more. If the number of enemy still seems a bit too much for the area, try reducing the enemy count from the default 'Autoscale 3x' to 'Autoscale 2x' or 1x as that will spawn less enemy into the zone.

Güncelleme: 23 Haz 2022 @ 8:11

. Disable teammate revive if ACE medical detected
. Fix: Block arsenal loading (via 'load' button) of items not available in the arsenal
. Fix: JIP players didn't have option to join mission
. Fix: If two players pick up hostage at the same time, one ends up carrying nothing but still bent over