XCOM 2
[WOTC] Warframe Arsenal Ghost Templates
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更新于:9 月 28 日 下午 9:43
作者:Max

-- Just now realized i left the Nikana completely un-usable after i removed it's code file, as i never added it back to the Template Master config files instead. Oops. Fixed, finally.

The Nikana was specifically handled by a lone Unreal Script file and not Template Master for the sole reason that i didn't know how to add the Sheath via TM.

At some point, i removed that Unreal Script file after i figured out how to do sheaths in TM, but then forgot to add the Nikana to the TM configs, thus rendering it totally un-usable unless you set up your own config for it.

You might be looking at these change notes and wondering when i did that.

I never wrote it down. ¯\_(ツ)_/¯

更新于:2024 年 8 月 18 日 上午 6:17
作者:Max

-- Better adjusted volume levels for all SFX. Should be more-or-less on par with the vanilla weapons, if they weren't already.

-- Louder gun shot reverb (mostly as a consequence of how i edited the SFX in audacity, but they do actually sound better because of this, makes them sound more powerful)

更新于:2023 年 5 月 5 日 下午 3:11

  • Removed the XComGame.ini file, as it wasn't necessary.

更新于:2022 年 6 月 21 日 上午 7:55

  • Some minor texture and sound optimization

更新于:2022 年 6 月 20 日 下午 8:26

  • Better adjusted textures and materials across the board
  • Toned down and tweaked the Opticor's particle FX a bit

更新于:2022 年 5 月 24 日 下午 9:55

  • Added some snazzy new FX for the Nikana and Galatine when swung

更新于:2022 年 5 月 22 日 下午 12:03

  • Adjusted the Nikana's coding to give it it's sheath
  • Removed the Galatine's tint mask

更新于:2022 年 5 月 19 日 下午 4:49

  • Fixed a missing " in the TemplateEditor.ini file

更新于:2022 年 5 月 17 日 上午 6:48

  • Toned down the brightness/shininess on the Primes and other metallic weapons

更新于:2022 年 5 月 15 日 下午 3:51

ADDED SHIELD:

  • Elite Lancer Shield