Gothic II: Gold Classic

Gothic II: Gold Classic

Gothic 2 Classic ModFix
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更新于:2024 年 8 月 16 日 上午 4:17
作者:DjObama

Added multi-teleportation rune, Lester will give it to you in CH 3. (doesn't work in RU version, I don't know why)
There is an option to "put" all the regular teleportation runes into the multi one - less inventory clutter.

更新于:2024 年 6 月 16 日 上午 7:28
作者:DjObama

- updated zFreezeInterruptedCombo

更新于:2024 年 6 月 16 日 上午 7:12
作者:DjObama

16.06.2024 - version 1.0s
- new patches from Slavemaster: zCollectFocusDelay, zCollectFocusInStrafe, zFallOnVobFix

更新于:2023 年 12 月 11 日 上午 1:25
作者:DjObama

更新于:2023 年 12 月 8 日 上午 8:51
作者:DjObama

更新于:2023 年 12 月 6 日 下午 1:54
作者:DjObama

06.12.2023 - version 1.0r
- new patches from Slavemaster: zFreezeInterruptedCombo, zDontDeleteMonsters, zFailedRunJumpFix, zCloseConversationFix, zMenuIgnorePlayerStatus, zSetWeaponModeFix, zSetFrameTimeFix
- fixed ignaz teaching conditions

更新于:2023 年 12 月 6 日 上午 2:36
作者:DjObama

Fixed crashes on start and exit (even newer LP cost calculation - thank you MW 7!)

更新于:2023 年 12 月 5 日 上午 4:51
作者:DjObama

更新于:2023 年 12 月 4 日 上午 10:35
作者:DjObama

更新于:2023 年 12 月 3 日 上午 2:51
作者:DjObama

- new learning cost calculations, now the logic is always as if increasing weapon proficiency by 1 LP. It makes it impossible to overtrain the "other" stat by increasing by 5 points. For example having 89 and 59 1H and 2H respectively and increasing 1H by 5 points will cost 6 LP and will train 2H to 60 and 1H to 94. Previously it would increase both by 5 points and would cost 10LP

- fixed torch animations

- small localization fixes for beer and joints