People Playground

People Playground

PP-NPC
Visualizzazione di 81-90 elementi su 93
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Aggiornamento: 26 mag 2022, 7:13

Aggiornamento: 25 mag 2022, 9:23

Aggiornamento: 25 mag 2022, 8:43

Aggiornamento: 24 mag 2022, 12:02

Aggiornamento: 22 mag 2022, 20:21

Aggiornamento: 20 mag 2022, 8:06

Aggiornamento: 20 mag 2022, 6:41

Aggiornamento: 18 mag 2022, 10:16

Aggiornamento: 16 mag 2022, 10:24

jukebox, television support

Aggiornamento: 14 mag 2022, 7:02

Latest...
- Added weight factor to aiming to try and get androids able to use guns
- fixed issue with two handed weapons and NullReferenceException
- improved flip logic to recall held items rotation based on current item/hand position
- Added holding position to the microchip
- fixed microchip color label's layer was bleeding thru body while in back hand
- improved prop aim positions by adding new func for dynamically adjusting weights based on who's aiming and whos being aimed at
- Added flags for giving up on scavenge if path is blocked
- Fixed hand held in alt item was stuck in layer 2
- Added weight to scavenge if someone dangerous is in the path
- Added any item with the string debris in the name to the no collide list
- Added new prop flag CanRecruit to identify held items that can convert people into NPC
- Added action "Recruit" where AI can pick up chips and implant them into other humans
- Made it so AI will change the chip to be the same team as themself