RimWorld

RimWorld

Vanilla Genetics Expanded
Ergebnisse 41–50 von 62
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Update: 6. Jul. 2022 um 3:20

1.20:

- Added: Cathulhu, the Eldritch - Feline hybrid

(had to rush this one a bit, if someone finds something funny with it, let me know)

Update: 28. Jun. 2022 um 0:32

v1.19:

- Fix: hibernation module had rest rate multiplier inverted
- Tweak: new method to access an animal's genome, to add new rituals to Alpha Memes

Update: 24. Jun. 2022 um 1:08

v1.18:

- Tweak: changes to Bodysize patch to make it even less impactful
- Fixes: several fixes to abandoned labs to add missing mechanoid chips, rock rubble, and ruined genepods

Update: 14. Jun. 2022 um 6:22

v1.17:

- Tweak: Rework of the implant system to hopefully get rid of the small errors that were plaguing it, such as implants not being able to be placed if the original body part was missing, the game generating duplicates sometimes, etc. Courtesy of Allie.
- Tweak: Flesh growths will now never appear as a random hybrid in Abandoned Lab Quests, to avoid them basically extending over the whole map
- Fix: patch to make insectoids shearable and milkable will now no longer complain if it fails, to avoid an error if Improved Insectoids is installed
- Fix: Incident worker for roaming monstrosities raids will now check for PawnKindDefs without an associated race (I dunno why any mod would add that, but it has happened)

Update: 2. Jun. 2022 um 4:23

v1.16:

Fix: Said "fuck it" and rewrote the growth cell entirely, which should get rid of the existing errors
Fix: Paragon hybrids were sometimes deleting wombs when spawning, this should now only happen with Flesh Growth failures

Update: 1. Jun. 2022 um 6:36

v1.15:

- Fix: added EVEN MORE code to try to get rid of the elusive error where growth cells weren't able to be right clicked
- Tweak: Flesh flies will only spawn up to a limit of 40 in the whole map, to avoid lag
- Tweak: Flesh growths will not count towards the Failures precept, as some mods were disabling them from being de-registered when destroyed

Update: 31. Mai 2022 um 2:30

v1.14:

Fix: Removed humanoid implants should now keep their quality
Fix: There was an eploit where the player could get infinite body parts by adding and removing implants, this has been fixed (report otherwise)

Update: 28. Mai 2022 um 5:24

v1.13:

Fix: Thrumhorses were eating anima and Gauranlen trees

Update: 28. Mai 2022 um 4:35

v1.125:

Tweak: Yet another change to try and get rid of the growth cell errors

Update: 28. Mai 2022 um 0:53

v1.12:

Fix: bug where clicking on the "Go back" button on the archotech centipede project would not let the player create the dialog to restart it again
Tweaks: added EVEN more null checking to the growth cell code to see if it gets rid of the constant bug that I've been unable to replicate in any way and fuck I'm so tired of it
Typos