RimWorld
Vanilla Genetics Expanded
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Mis à jour le : 6 juil. 2022 à 3h20

1.20:

- Added: Cathulhu, the Eldritch - Feline hybrid

(had to rush this one a bit, if someone finds something funny with it, let me know)

Mis à jour le : 28 juin 2022 à 0h32

v1.19:

- Fix: hibernation module had rest rate multiplier inverted
- Tweak: new method to access an animal's genome, to add new rituals to Alpha Memes

Mis à jour le : 24 juin 2022 à 1h08

v1.18:

- Tweak: changes to Bodysize patch to make it even less impactful
- Fixes: several fixes to abandoned labs to add missing mechanoid chips, rock rubble, and ruined genepods

Mis à jour le : 14 juin 2022 à 6h22

v1.17:

- Tweak: Rework of the implant system to hopefully get rid of the small errors that were plaguing it, such as implants not being able to be placed if the original body part was missing, the game generating duplicates sometimes, etc. Courtesy of Allie.
- Tweak: Flesh growths will now never appear as a random hybrid in Abandoned Lab Quests, to avoid them basically extending over the whole map
- Fix: patch to make insectoids shearable and milkable will now no longer complain if it fails, to avoid an error if Improved Insectoids is installed
- Fix: Incident worker for roaming monstrosities raids will now check for PawnKindDefs without an associated race (I dunno why any mod would add that, but it has happened)

Mis à jour le : 2 juin 2022 à 4h23

v1.16:

Fix: Said "fuck it" and rewrote the growth cell entirely, which should get rid of the existing errors
Fix: Paragon hybrids were sometimes deleting wombs when spawning, this should now only happen with Flesh Growth failures

Mis à jour le : 1 juin 2022 à 6h36

v1.15:

- Fix: added EVEN MORE code to try to get rid of the elusive error where growth cells weren't able to be right clicked
- Tweak: Flesh flies will only spawn up to a limit of 40 in the whole map, to avoid lag
- Tweak: Flesh growths will not count towards the Failures precept, as some mods were disabling them from being de-registered when destroyed

Mis à jour le : 31 mai 2022 à 2h30

v1.14:

Fix: Removed humanoid implants should now keep their quality
Fix: There was an eploit where the player could get infinite body parts by adding and removing implants, this has been fixed (report otherwise)

Mis à jour le : 28 mai 2022 à 5h24

v1.13:

Fix: Thrumhorses were eating anima and Gauranlen trees

Mis à jour le : 28 mai 2022 à 4h35

v1.125:

Tweak: Yet another change to try and get rid of the growth cell errors

Mis à jour le : 28 mai 2022 à 0h53

v1.12:

Fix: bug where clicking on the "Go back" button on the archotech centipede project would not let the player create the dialog to restart it again
Tweaks: added EVEN more null checking to the growth cell code to see if it gets rid of the constant bug that I've been unable to replicate in any way and fuck I'm so tired of it
Typos