RimWorld
Yayo's Combat 3 - Addon
Hiển thị 11-20 trong 26 mục
< 1  2  3 >
Cập nhật: 20 Thg01, 2024 @ 12:55pm
bởi Syrus

[Auto-generated text]: Update on 1/20/2024 9:55:36 PM.

Version 1.4.4
Added setting to disable ejecting ammo on death/downed (default is set to "do not eject")

Cập nhật: 7 Thg01, 2024 @ 2:53pm
bởi Syrus

[Auto-generated text]: Update on 1/7/2024 11:53:42 PM.

Version 1.4.3
Reduced mod size by removing git-, obj-, & .vs-files, etc.

Cập nhật: 11 Thg11, 2022 @ 12:29pm

[Auto-generated text]: Update on 11/11/2022 9:29:04 PM.

Version 1.4.2
Ingame "reject" messages (top left screen) for running out of ammo and not finding any should now only show for colonists, instead of also showing for enemies.

Cập nhật: 31 Thg10, 2022 @ 1:04pm

[Auto-generated text]: Update on 10/31/2022 9:04:02 PM.

Removed Legacy patch.

Cập nhật: 31 Thg10, 2022 @ 12:52pm

[Auto-generated text]: Update on 10/31/2022 8:51:58 PM.

Version 1.4.1
Prevented dead pawns from looking for reloadable weapons - actually not sure why that even happens.
(Stops "could not find ammo" message from appearing when killing someone.)

Cập nhật: 26 Thg10, 2022 @ 12:55pm

[Auto-generated text]: Update on 10/26/2022 9:55:46 PM.

Version 1.4.0
Update to 1.4

Cập nhật: 26 Thg08, 2022 @ 2:12pm

[Auto-generated text]: Update on 8/26/2022 11:12:12 PM.

Version 1.2.3
Compatibility for Yayo's Combat 3 Continued version. (Should be compatible with both versions.)

Cập nhật: 7 Thg05, 2022 @ 1:47am

[Auto-generated text]: Update on 5/7/2022 10:47:09 AM.

Version 1.2.2
Fixed issue due to getting SimpleSidearms CompSidearmMemory memory for non-humanlike pawns

Cập nhật: 1 Thg05, 2022 @ 12:01pm

[Auto-generated text]: Update on 5/1/2022 9:01:32 PM.

Version 1.2.1
Fixed pawns being able to carry stacklimit instead of being limited by carry ability: remove patch allowing to carry unlimited ammo
Fixed bug with ReloadFromInventory-job somehow sometimes getting an ammo thing with stack count 0; rewrote part of the jobdriver because I couldn't figure out how it works anymore - still can't figure out how it works, but it should work as before now, but without that problem
Put in some more safety checks for ReloadFromInventory and ReloadFromSurrounding

Cập nhật: 27 Thg04, 2022 @ 2:56pm

[Auto-generated text]: Update on 4/27/2022 11:55:51 PM.

Version 1.2.0
Renamed all defs to "YCA_...", this will cause errors on first load after the change, but had to be done; fixed naming conflict with Vanilla Expanded Framework (ReloadFromInventory)
Added "low ammo factor for reloading while waiting (while drafted)" setting
Fixed finding ammo when reloading due to "low ammo"; now searches whole map instead of region for any reservable ammo; previously would fail due to not finding any ammo in the region despite standing next to some ammo a region over
Made "primitive ammo" (of all types) craftable via smithy (hopefully that also works for modded smithies)