RimWorld

RimWorld

Yayo's Combat 3 - Addon
Viser 11–20 av 26 bidrag
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Oppdatering: 20. jan. 2024 @ 12.55

[Auto-generated text]: Update on 1/20/2024 9:55:36 PM.

Version 1.4.4
Added setting to disable ejecting ammo on death/downed (default is set to "do not eject")

Oppdatering: 7. jan. 2024 @ 14.53

[Auto-generated text]: Update on 1/7/2024 11:53:42 PM.

Version 1.4.3
Reduced mod size by removing git-, obj-, & .vs-files, etc.

Oppdatering: 11. nov. 2022 @ 12.29

[Auto-generated text]: Update on 11/11/2022 9:29:04 PM.

Version 1.4.2
Ingame "reject" messages (top left screen) for running out of ammo and not finding any should now only show for colonists, instead of also showing for enemies.

Oppdatering: 31. okt. 2022 @ 13.04

[Auto-generated text]: Update on 10/31/2022 9:04:02 PM.

Removed Legacy patch.

Oppdatering: 31. okt. 2022 @ 12.52

[Auto-generated text]: Update on 10/31/2022 8:51:58 PM.

Version 1.4.1
Prevented dead pawns from looking for reloadable weapons - actually not sure why that even happens.
(Stops "could not find ammo" message from appearing when killing someone.)

Oppdatering: 26. okt. 2022 @ 12.55

[Auto-generated text]: Update on 10/26/2022 9:55:46 PM.

Version 1.4.0
Update to 1.4

Oppdatering: 26. aug. 2022 @ 14.12

[Auto-generated text]: Update on 8/26/2022 11:12:12 PM.

Version 1.2.3
Compatibility for Yayo's Combat 3 Continued version. (Should be compatible with both versions.)

Oppdatering: 7. mai 2022 @ 1.47

[Auto-generated text]: Update on 5/7/2022 10:47:09 AM.

Version 1.2.2
Fixed issue due to getting SimpleSidearms CompSidearmMemory memory for non-humanlike pawns

Oppdatering: 1. mai 2022 @ 12.01

[Auto-generated text]: Update on 5/1/2022 9:01:32 PM.

Version 1.2.1
Fixed pawns being able to carry stacklimit instead of being limited by carry ability: remove patch allowing to carry unlimited ammo
Fixed bug with ReloadFromInventory-job somehow sometimes getting an ammo thing with stack count 0; rewrote part of the jobdriver because I couldn't figure out how it works anymore - still can't figure out how it works, but it should work as before now, but without that problem
Put in some more safety checks for ReloadFromInventory and ReloadFromSurrounding

Oppdatering: 27. apr. 2022 @ 14.56

[Auto-generated text]: Update on 4/27/2022 11:55:51 PM.

Version 1.2.0
Renamed all defs to "YCA_...", this will cause errors on first load after the change, but had to be done; fixed naming conflict with Vanilla Expanded Framework (ReloadFromInventory)
Added "low ammo factor for reloading while waiting (while drafted)" setting
Fixed finding ammo when reloading due to "low ammo"; now searches whole map instead of region for any reservable ammo; previously would fail due to not finding any ammo in the region despite standing next to some ammo a region over
Made "primitive ammo" (of all types) craftable via smithy (hopefully that also works for modded smithies)