XCOM 2
(WotC) Spectrum: Enemies and Aegis Division
29件中 21-29 を表示
< 1  2  >
更新:2022年7月16日 @ 7時14分

Fixed some config typos

更新:2022年7月15日 @ 14時53分

Updated the encounter lists, including some integration with a couple other mods' custom lists
Added follower settings for most of the enemy mods on the workshop

更新:2022年7月6日 @ 13時58分

Preliminary work on toxic troopers. A couple of the abilities may be a bit strong, particularly the poisoning suppression, but those won't show up for a while. Let me know what you think.

更新:2022年7月5日 @ 18時02分

Added suppression to commanders and gunners, some more touches of the riot units, and removed the speculation from the colored units so their colors pop more.

更新:2022年7月5日 @ 12時46分

Fix/workaround for MEC related issues. Scout and Phalanx did not have proper loudouts. Scouts were missing an AI and Knights and Phalanxes had broken AIs. For now the three share the default Advent MEC AI routine.

Attempt at Riot Stun Lancer balances. I've removed the Blast Padding perk all riot troops recieved and gave them linear armor points (basic get 1, advanced get 2, and elites get 3). I've also given them riot rounds if you have cut content ammo installed.
Please let me know if they are still too much to handle at low level.

更新:2022年6月7日 @ 17時31分

Updated all non-themed units
Renamed call reinforcements ability to not conflict with Advent Reinforcements. I'm trying to get them to play together nicer but I'm encounternig some issues so far.
Riot Stun Lancers missed the logic telling them they can move - at all, so they would just stand still and shoot, overwatch, or stun if you stood next to them. They should be a bit more active now.

更新:2022年5月18日 @ 12時41分

Some small oversights

更新:2022年5月18日 @ 8時06分

Standardized armor colors
Fixed psi sniper AI scripts
Added abilities and AI for several units
Some general refactoring that will be continued as I update more units

更新:2022年4月18日 @ 13時09分