tModLoader

tModLoader

Colored Damage Types
Näytetään 1–9 / 9
Päivitys: 28.8.2023 klo 19.00

v1.8.5
-Ported to 1.4.4 (Thanks dariof4!).

Päivitys: 14.2.2023 klo 19.09

v1.8.4
-Added a "preset" in the settings that changes the vanilla damage colors to match the pillar colors (and changes throwing a little to make it less orangey so it doesn't blend with melee pillar's colors)
--Turn the setting on and click save. It'll reset it to "off", but the colors in game will have changed. Try it out!

Päivitys: 29.1.2023 klo 21.10

v1.8.3
-Fixed bug where modded damage types that count as multiple other types (like "Neutral Damage" from Whips & more mod) were using the first found matched type's color instead of their intended type.
--Basically "Neutral damage" will use its proper color now if it wasn't for you.

Päivitys: 20.9.2022 klo 1.36

v1.8.2
-Added failsafe so that if colors don't load correctly, tooltips will still display.
-Made the colors priotize modded damage types. So if a mod is marked as both "Magic" and "NewDamageType", it'll show the NewDamageType color instead of Magic.

Päivitys: 19.9.2022 klo 8.19

v1.8.1
-Fixed crash if other mods tried to Mod.Call() my mod AFTER the mods were already loaded in.

Päivitys: 16.9.2022 klo 20.12

v1.8
-Modded damage types will now be detected automatically. Mod creators can still specify their own colors, but this well let you customize colors for mods that haven't set up the cross mod support yet as well.

-New EXPERIMENTAL feature: Condensed Damage! With this setting enabled in the mod settings, you can set it so that your damage numbers only pop up every few hits, with a number totaling all the previous hits.

Päivitys: 6.5.2022 klo 0.02

v1.7.2
-Fixed issue where some custom projectiles were causing errors.

Päivitys: 2.5.2022 klo 16.54

v1.7.1
-Fixed error where tooltips weren't showing up in newest tmodloader version.
-Added Mod.Call support to allow for other mods to add their own colors/support to this mod.

Päivitys: 13.4.2022 klo 8.41

v1.7.0
-Updated to work with tModLoader 1.4 alpha. Let me know if there are any bugs, especially with the multiplayer as I didn't get to fully test that part.
-The cross-mod support probably will NOT work even after the mods update. I'll need to see how they handle new damage types with the tModLoader changes.