Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III - RISE OF THE RAT
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Opdatering: 1. maj 2022 kl. 14:02

- Crazy Goblins Tzar Guard bug fixed!

Opdatering: 1. maj 2022 kl. 2:48

General:

- Updates to old vanilla abilities UI.

Tzeentch:

- Kairos Fateweaver, legendary lord; spotting range increased to 320m (from 80m).
- Burning Chariot of Tzeentch, unit; +3 ammunition.
- Blue Fire of Tzeentch, projectiles spell; -25 normal damage.

Slaanesh:

- Seeker Chariots, unit; collision damage lowered by around -25%.

Grand Cathay:

- Great Longma Riders, unit; +5 armour-piercing melee damage.
- Wu-Xing War Compass, unit; spells cost increased by +1/+2.
- Sky Lantern, unit; -100 cost.

Opdatering: 29. apr. 2022 kl. 0:19

- Old vanilla units variants fixes.

Opdatering: 28. apr. 2022 kl. 14:47

- Small fixes to SFO abilities.

Opdatering: 28. apr. 2022 kl. 14:14

- Small readjustments to some abilities.
- Invisible Dwarf Lord bug fixed.

Opdatering: 28. apr. 2022 kl. 10:00

SFO: Grimhammer III ver 0.25 The Art of War

Changelog:

COPY LINK TO YOUR WEBSITE BROWSER!
https://docs.google.com/document/d/1-ZoK3O0HrAN1gPk0NYp2f3mxjBAlzQ5blgsxPou5FcI/edit#heading=h.89dvw229hqo8

Opdatering: 11. apr. 2022 kl. 1:38

- Better Camera Mod by Kam added.
- +25% health for all units making battles longer.
- Fatigue loss reduced by around -25%, each stage is -5% to all units stats.
- Morale changed to be based mostly on health and not actions removing endgame unbreakable units problem.
- Morale penalty for Player and bonuses for AI removed from all difficulty levels.
- Maximum resistance and melee attack values changed to be capped at 75 (down from 90).
- Small adjustments to battle values like hit chance, collision etc.
- +10% autoresolve bonus to the Player.

Opdatering: 11. apr. 2022 kl. 1:09

FIRST RELEASE!