Total War: WARHAMMER III

Total War: WARHAMMER III

Less AI Cheating (campaign)
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Opdatering: 31. aug. 2023 kl. 18:20

Sync update.

Opdatering: 28. maj 2023 kl. 17:35

Sync update.

Opdatering: 25. maj 2023 kl. 5:11

Version 6b

-Minor correction to mod's organization to prevent any possibility of intended prologue specific settings from being lost (overwritten by the load order).
-Trivial correction to AI horde growth levels for various difficulty levels.

Opdatering: 25. maj 2023 kl. 4:53

Premature update. See next.

Opdatering: 13. apr. 2023 kl. 16:09

Sync update.

Opdatering: 26. nov. 2022 kl. 19:07

Sync update.

Opdatering: 26. aug. 2022 kl. 0:48

Version 6a

-Slightly adjusted the AI's research discount in Immortal Empires Campaign, so it isn't so extreme.

Opdatering: 23. aug. 2022 kl. 16:19

Version 6

-Updated the mod so that it fully supports the Immortal Empires Campaign.

NOTE: Immortal Empires Campaign (IEC) is only slightly adjusted at first, to address only the most excessive AI cheating. The idea here is that the Chaos Campaign (CC) is special, and its main difficult lies in the time based end game, the smaller map, and various other unique aspects, so the AI shouldn't cheat as much there. But in the IEC, the AI needs to be able to cheat to be challenging, so its a fine balance between how much it should cheat. This will be tailored over time, but overall the IEC will (and should) have more AI cheating allowed, overall, given the more direct nature of the campaign.

Opdatering: 23. aug. 2022 kl. 15:48

Sync update.

Opdatering: 10. juni 2022 kl. 14:11

Version 5

-Slightly increased the AI's recruitment points by +1 for Legendary difficulty, so that it is higher than Very Hard difficulty. This means that AI can recruit units slightly faster than before (one more unit per turn). [subject to feedback]

The reason for this adjustment was to make Legendary a little harder, now that CA backed off some of its anti-player bias in a recent patch. Also because later in the game, the AI has no way to increase recruitment points, while the human does.

(There is no desire to increase the recruitment points any higher than this for the Chaos Campaign though, as things are pretty close to being "just right" I think).