Total War: WARHAMMER III

Total War: WARHAMMER III

Factionwide Resource Bonuses Enhanced
Showing 21-30 of 49 entries
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Update: Apr 14, 2023 @ 8:47pm

Update: Dec 5, 2022 @ 4:51pm

Balance:
Khorne's resource buildings now provide minor income (20% less than the baseline for most factions) now in order to offset the faction's economy problems.

Update: Nov 22, 2022 @ 7:28am

Content:
Updated mod to encompass new landmarks. I could have done with not having to remove and then re-add them, CA.
Rebalanced some existing landmarks.

Update: Nov 12, 2022 @ 12:28am

Fixes:
Fixed double income sources for Kislev marble building.

Update: Nov 2, 2022 @ 2:30pm

Balance:
Smoothed effect ramping for legacy skaven buildings.

Fixes:
Skv_energy chain effect scope altered to a more modern scope. Ought to correct any issues with it.

Update: Oct 25, 2022 @ 8:49am

Fixes:
Replaced a trio of legacy effects.

Update: Oct 8, 2022 @ 1:34pm

Personaly Sanity:
Removed all instances of Block Chance effects.

Update: Sep 28, 2022 @ 12:20am

Balance:
Nurgle resource buildings now provide minor, non-scaling income.

Update: Sep 27, 2022 @ 8:50am

Balance:
Nurgle Medicine replenishment reduced to 1/2/3%.
Nurgle Medicine now provides 1/3/5% infectivity for armies.

Fixes:
Changed Nurgle infectivity mod effects from spices to the proper version, so that the positive effect text is used.

Update: Sep 27, 2022 @ 5:20am

Fixes:
Normalized emp_resource_gold chain.