NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

PRISM Aerospace International
Hiển thị 1-10 trong 76 mục
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Cập nhật: 17 Thg08 @ 11:34am

0.7.21

HOTFIX because unity fails to understand that a slightly different mesh does not means it should delete all scripts on a weapon.

Cập nhật: 17 Thg08 @ 9:56am

0.7.20

- Fixed VLS1+ visibility issue, improved LOD
- Fixed A2-B visibility issue
- Fixed Descartes DC board missing a tile for the antenna
- Improved Ocelot muzzle device model

Cập nhật: 17 Thg08 @ 12:21am

0.7.19

- HOTFIX fixed Reinforced Mechanics Gallery bonus not applied correctly
> Turns out that unlike all other "speed" bonuses, increasing the "strikecraft transversal speed" actually increases the "time" to bring them to the pad

Cập nhật: 15 Thg08 @ 1:13am

0.7.18

- Fixed reinforced hangars craft capacity.
- Added proper C2 sockets on Hui model
- Thales S1 spine launchers can load Miscreant missiles
- Sculion missiles can no longer use offensive warheads
> The Miscreant now fills that role with a more manageable balance.
- Miscreant trail is now more visible

Cập nhật: 14 Thg08 @ 10:15am

Nope, this did nothing, the workshop ONCE AGAIN refused to upload the new file because it's not "different enough".

Cập nhật: 14 Thg08 @ 12:53am

0.7.17

- Fixed Hui power outage error
- Reduced Microgravity Internal Hangar cost to 0pts from 15
> It never should have had a cost.
- Added Reinforced Microgravity Internal Hangar
> -25% hangar capacity, but comes with small buffs to the ship's survivability
- Added Reinforced Machanics Gallery that fits the same slot as the Strikedown Gallery on the Hui.
> Proveds small buffs to both craft outfitting speed and DC teams.
- Added Hui hull bonuses: Better accuracy, lower flank damage
- Added Dedekind hull bonuses: Better sensors, more missile channels (same as the Noether minus gun accuracy)
- Added deep C2 VLS-1
> Allows to launch Miscreants missiles from ships
- Fixed minor issues with custom colors on weapons.

Cập nhật: 10 Thg08 @ 9:46am

0.7.16

- 20mm nose gun accuracy lowered to match the Tanto's
> It's a buff to hit chances, since crafts tend to fire behind
- Fusillade base accuracy increased to match the MK62
- 120mm sandshot effective radius reduced
> The sandshot had a large radius to compensate for the Fusillade innacuracy, but overperformed on MK61-62.
> Now all weapons have the same accuracy, the sandshot is smaller and everything should perform the same.
- Glare pd power requirement raised to 1.5KW from 1KW
> To prevent spamming it on Aryabhatas
- Miscreant no longer has a cost for maneuverability tuning

Cập nhật: 10 Thg08 @ 2:48am

Workshop refused to upload the file AGAIN

Cập nhật: 10 Thg08 @ 2:44am

Workshop refused to upload the file

Cập nhật: 10 Thg08 @ 2:33am

0.7.14

HOTFIX! Missing up-to-date file