NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

PRISM Aerospace International
Exibindo entradas 1–10 de 76
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Atualização: 17 de ago. às 11:34

0.7.21

HOTFIX because unity fails to understand that a slightly different mesh does not means it should delete all scripts on a weapon.

Atualização: 17 de ago. às 9:56

0.7.20

- Fixed VLS1+ visibility issue, improved LOD
- Fixed A2-B visibility issue
- Fixed Descartes DC board missing a tile for the antenna
- Improved Ocelot muzzle device model

Atualização: 17 de ago. às 0:21

0.7.19

- HOTFIX fixed Reinforced Mechanics Gallery bonus not applied correctly
> Turns out that unlike all other "speed" bonuses, increasing the "strikecraft transversal speed" actually increases the "time" to bring them to the pad

Atualização: 15 de ago. às 1:13

0.7.18

- Fixed reinforced hangars craft capacity.
- Added proper C2 sockets on Hui model
- Thales S1 spine launchers can load Miscreant missiles
- Sculion missiles can no longer use offensive warheads
> The Miscreant now fills that role with a more manageable balance.
- Miscreant trail is now more visible

Atualização: 14 de ago. às 10:15

Nope, this did nothing, the workshop ONCE AGAIN refused to upload the new file because it's not "different enough".

Atualização: 14 de ago. às 0:53

0.7.17

- Fixed Hui power outage error
- Reduced Microgravity Internal Hangar cost to 0pts from 15
> It never should have had a cost.
- Added Reinforced Microgravity Internal Hangar
> -25% hangar capacity, but comes with small buffs to the ship's survivability
- Added Reinforced Machanics Gallery that fits the same slot as the Strikedown Gallery on the Hui.
> Proveds small buffs to both craft outfitting speed and DC teams.
- Added Hui hull bonuses: Better accuracy, lower flank damage
- Added Dedekind hull bonuses: Better sensors, more missile channels (same as the Noether minus gun accuracy)
- Added deep C2 VLS-1
> Allows to launch Miscreants missiles from ships
- Fixed minor issues with custom colors on weapons.

Atualização: 10 de ago. às 9:46

0.7.16

- 20mm nose gun accuracy lowered to match the Tanto's
> It's a buff to hit chances, since crafts tend to fire behind
- Fusillade base accuracy increased to match the MK62
- 120mm sandshot effective radius reduced
> The sandshot had a large radius to compensate for the Fusillade innacuracy, but overperformed on MK61-62.
> Now all weapons have the same accuracy, the sandshot is smaller and everything should perform the same.
- Glare pd power requirement raised to 1.5KW from 1KW
> To prevent spamming it on Aryabhatas
- Miscreant no longer has a cost for maneuverability tuning

Atualização: 10 de ago. às 2:48

Workshop refused to upload the file AGAIN

Atualização: 10 de ago. às 2:44

Workshop refused to upload the file

Atualização: 10 de ago. às 2:33

0.7.14

HOTFIX! Missing up-to-date file