Arma 3
WebKnight's Zombies and Creatures
11–20 из 25
< 1  2  3 >
Обновление: 29 дек. 2022 г. в 10:47

Added new zombie type: Shambler with Melee weapon
Added ability to spawn corrupted body through eden and Zeus

Обновление: 7 сен. 2022 г. в 13:11

Fixed the damage with ace

Обновление: 7 сен. 2022 г. в 9:29

Added new creature:
Corrupted (Headcrab a like creature that takes contol of someones body)

Fixed:
A few issues when Zombies were not reciving Melee Damage
ItemInfo.Scope problem
Zombie uniforms were appering in an arsenal

Обновление: 18 авг. 2022 г. в 13:45

Forgot to add an idle sounds to Smasher

Обновление: 18 авг. 2022 г. в 13:24

Added new special infected:
Smasher - a boss type mutated creature. Can throw rocks, jump, destroy literally everything on his path. Can be fully customized through addon options.

Fixed:
Bloaters can now damage vehicles
Melee damage now properly work on leapers
Leapers damage can now be customized via addon options

Обновление: 22 июн. 2022 г. в 5:10

Small update:
Zombies now do not go unconscious while using PIR
You can now disable zombie grabbing ability in addon options
Special infected now can use custom sounds

Обновление: 15 апр. 2022 г. в 10:58

ACE3: Fixed an issue when zombie biting attack was doing vanilla damage instead of ACE one

Обновление: 9 апр. 2022 г. в 19:20

Zombies small patch
Fixed:
Pathfinding problems whenever you give waypoints to the zombies from Editor, they work fine now
Necroplague zombies now do not attack my zombies if they are in a same side

Necroplague mod was updated as well, now you can set so all of the ressurected zombies will use my AI and animations (Thanks devourerking23 and his team!!!)

Обновление: 7 апр. 2022 г. в 6:03

Forgor to update Triggerman and Bloater zombies type

Обновление: 7 апр. 2022 г. в 5:56

Small hotfix for Zombies
Fixed:
Select a proper unit problem solved (hopefully)
Skeleton check is back again.