Left 4 Dead 2
Left 4 Dead 2: The Lost Coast [Campaign]
Mostrando 1-5 de 5 aportaciones
Actualización: 20 MAY 2023 a las 10:12

- The map is now fully compiled, including HDR. Compiled in 2:28

Actualización: 19 MAY 2023 a las 14:12

Small Update:

-Update Nav Mesh so bots will pick up pistol at start

Actualización: 19 MAY 2023 a las 13:55

2023 Update:

- Three Weapon Spawner at the finale now always spawns T2 Rifle, Sniper, and Shotgun respectively
- Added an upgrade, and two pill spawners in the Monastery
- Added a clip brush to the headcrab shell launcher, to prevent soft-lock
- Remove obsolete HL2 items, and decals
- Added a melee spawn next to the well in the finale area
- All melee spawners now can only pick up once
- Moved pistol spawners from the ground to the right-side platform at the starting area, so now they can properly spawn.

Some under-the-hood changes, convert some world brushes to func_detail, to reduce compile time.

Actualización: 1 ABR 2022 a las 23:08

- Change the layout in the church, now open up more routes for infected.
- Fixed one infected ladder
- Wooden barricade inside the church will no longer break after rescue is arrived

Actualización: 27 MAR 2022 a las 18:42

Note, the current build was compiled with a fast setting, I will try to do a full compile when I have time. (tested with full vvis, took around 24 minutes)