Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

229 BC: Paced campaign (DEI)
318 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 6 Eki @ 8:01
Güncelleyen: ERT

Güncelleme: 4 Eki @ 16:12
Güncelleyen: ERT

Güncelleme: 4 Eki @ 7:52
Güncelleyen: ERT

Güncelleme: 28 Eyl @ 13:53
Güncelleyen: ERT

Güncelleme: 20 Eyl @ 6:24
Güncelleyen: ERT

Güncelleme: 18 Tem @ 9:33
Güncelleyen: ERT

Unit changes:
Makes Parthian, the Diadochi, Indian and Punic factions stronger, in that order.
Start a new campaign to get the full benefit of the unit size changes.

Parthian horse archer unit size increased to 140/160
Parthian horse archer recruitment/upkeep cost increased by 300/30
Parthian bodyguard unit size increased to 160
Parthian bodyguard recruitment/upkeep cost increased by 500/50
Parthian catapharct/lancer cav unit size increased to 140
Parthian catapharct/lancer cav recruitment/upkeep cost increased by 500/50
Hellenic companion cav unit size increased to 140
Hellenic companion cav recruitment/upkeep cost increased by 500/50
Hellenic Agema/royal eqyptian cav unit size increased to 120
Hellenic Agema/royal eqyptian recruitment/upkeep cost increased by 300/30
Indian low tier elephant unit size increased to 36
Indian low tier elephant recruitment/upkeep cost increased by 1000/100
Indian high tier elephant unit size increased to 60
Indian high tier elephant recruitment/upkeep cost increased by 1000/100
Carthaginian low tier elephant unit size increased to 24
Carthaginian low tier elephant recruitment/upkeep cost increased by 1000/100
Carthaginian high tier elephant unit size increased to 42
Carthaginian high tier elephant recruitment/upkeep cost increased by 1000/100
Roman gladiator units size decreased to 60
Roman gladiator units recruitment cost increased by 1000
Roman gladiator units morale, attack, armour and charge increased
Roman gladiator units are only recruitable from gladiator school and up (+3 tier buildings)
Roman gladiator buildings provide less garrison gladiators (exept colosseum/circus maximus)
Increased allied hastati/principes/triarii recruitment time by 1
Decresed recruitment/upkeep cost of first cohort units
Regular companion cav only recruitable from tier +3 army buildings.

General changes:
Balance of mid/late campaign economy.

Decreased flat income of tier 2 cities by 2.5%
Decreased flat income of tier 3 cities by 5%
Decreased flat income of tier 4 cities by 10%
Increased ai treasury_mod to 30/15k (1 time gold added after x turns)

Güncelleme: 18 Tem @ 6:44
Güncelleyen: ERT

Güncelleme: 21 Nis @ 6:55
Güncelleyen: ERT

Güncelleme: 20 Nis @ 8:44
Güncelleyen: ERT

- Forming an empire incurs +5% increased upkeep of all troops.
- Forming an empire incurs -10% decreased upkeep of all merc troops
- Slave unrest set to -50% (default DEI)
- Slave income bonus set to -25%
- General upgrade mercenary connection incur -2,-4 and -6% decreased merc upkeep.
- Roman factions infantry recruits all start with +1 chevron.
- Carthage factions elephant/merc upkeep increased from -15 to -20%
- Indian factions elephant upkeep increased from -10 to -20%
- Partian factions cavalry recruits start with +2 chevrons instead of +1.
- Gallic factions cavalry recruits start with +2 chevrons instead of +1.
- Greek faction provincial cultural conversion increased by +1 to +3
- Seleucid agriculture income increased by +5 to +15%
- Eqypt naval recruits start with +2 chevrons instead of +1.
- Macedon unit morale vs barbarians increased by +5 to +15.
- Decreased recruitment and upkeep cost of Hellenic pike units.
- Balanced recruitment cost, upkeep and time for Hellenic ranged units.
- Updated Sardinian AOR/AUX archer skin to use newer DEI models.

Güncelleme: 16 Nis @ 14:47
Güncelleyen: ERT