Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
382개 중 291~300개 표시 중
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업데이트: 2023년 1월 29일 @ 오후 10시 27분

Hotfix version v.0.6 beta

- Ported Rise and Fall campaign missions by Cesare to be playable in WarFighter mod (you can select it in the campaign menu)
- Minor localization fix

업데이트: 2023년 1월 29일 @ 오후 10시 19분

업데이트: 2022년 12월 1일 @ 오후 2시 45분

- Reduced LoD distance to Vanilla
- Fixed US flag patches on US T2

업데이트: 2022년 11월 29일 @ 오전 8시 05분

Hotfix version v.0.5g beta

- Added Match ammunition loads to certain breeds (Match ammo deal more HP damage and provide increased range for sharpshooters/snipers) [7.62x51 M118LR, 7.62x51 MK316, 7.62x54R 7N1, 7.62x54R 7N14)
- Added 7.62x54R 7N13 AP cartridges for Russian T4 and T5 machine gunners
- Fixed M1126 Stryker and M109A7 Paladin M2/MK19 to have proper magazine capacity
- Increased damage of .300 Winchester Magnum
- Changed localization of "Spetsnaz" to "Razvedchiki/Razvedchik" (Recon troop)
- Updated M-ATVs to have proper US military designations (M1240 and M1277)
- Reduced the limits of dead bodies/vehicles to slightly increase long-term performance

업데이트: 2022년 11월 5일 @ 오후 12시 17분

Hotfix version v.0.5f beta2

- Redone model of M1A2 SEPv2 to use proper CROWS (M153 CROWS II)
- Replaced 7.62x51 M80 with 7.62x51 M80A1 on Bundeswehr faction

업데이트: 2022년 11월 4일 @ 오후 5시 35분

Hotfix version v.0.5f beta

- Conquest now only uses large maps (credits to BigOlCritty for the setup)
- Updated models of M1A2 SEPv2/3
- Increased render distance
- Adjusted accuracy drop off for extended range addon version

업데이트: 2022년 11월 4일 @ 오전 4시 47분

Hotfix version v.0.5e beta2

- Fixed crash on Conquest

업데이트: 2022년 11월 3일 @ 오후 10시 27분

업데이트: 2022년 11월 3일 @ 오후 10시 16분

Hotfix version v.0.5e beta

- Added various assistant weapon specialist breeds (Editor only for now)
- Added 7.62x39 57-N-231 PS (1989) and 57-T-T45M1 cartridge loads to breed loadouts as well as their parameters
- Minor localization update

업데이트: 2022년 11월 2일 @ 오후 6시 30분

Hotfix version v.0.5d beta

- Which kind of ammunition loaded on the weapon now actually matters and has an impact on damage and penetration of small arms
- Fixed the RNG of extra damage that can be dealt with firearms
- AI-controlled units can now fully die or be "executed" without having to wait them bleed out by getting shot or blown up. This does not affect player-controlled units for the sake of campaign and newbie/casual-friendliness
- Tweaked GRM and UAF loadouts slightly
- Added proper incendiary effects on autocannon ammunition that are labeled on having incendiary properties
- Added incendiary effect on 14.5mm API
- Added 5.56x45 MK318 SOST loads on UAF T4 and T5 breeds
- Added 5.45x39 7N6M loads on some Rebel and Russian breeds
- Increased (Optic) MG range from 140m to 160m (300m for extended range addon version)
- Minor localization update

Pro tip: 5.56 M855A1, MK318, and 5.45 7N10 ammunition deal substantially more damage than M855 and 7N6 ammo, and so does 7.62x51 M80A1 compared to M80