Call to Arms

Call to Arms

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WarFighter Modification - Total Overhaul
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18.199 GB
2022 年 3 月 12 日 上午 6:44
10 月 2 日 上午 11:31
382 项改动说明 ( 查看 )

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WarFighter Modification - Total Overhaul

在 Yuri~ 的 1 个合集中
CTA WarFighter - Addons
8 件物品
描述
"The ♥♥♥♥♥♥ thing,'Doc Bryan says,' is the men we’ve been fighting probably came here for the same reasons we did, to test themselves, to feel what war is like. In my view it doesn’t matter if you oppose or support war. The machine goes on."

Main Developer: Yuri 5.56
Co-Developer: Ruemc
Modding Assistant: Colonel Rooster, Bill Nye, Diesel

READ FIRST: Stand-alone mod. Do NOT use in conjunction with other mods that have similar massive overhauls, as it may inflict crashes.

This mod also includes an OPTIONAL (I say again, optional) EXTENDED RANGE ADDON within the mod directory which enhances the engagement range of weapons and units, and also REDUCED DC ACCURACY ADDON that significantly decreases accuracy of units under effect of direct control if you feel like direct control in the mod is too overpowered and trivialize the game. Refer to this discussion thread in order to find out how to implement them: Click here

For best gameplay experience, use Advanced Direct Control over Classic Direct Control and treat it as a tactical 1st/3rd person shooter within an RTS game.

Playing the single player/coop campaign missions first with this mod is recommended before playing Conquest in order to get the hang of how mechanics and features of the mod work.

Developers will not answer questions that have been asked and answered several times.

Current version: Version 2.03

If you want to get Ghost Recon series or Insurgency: Sandstorm kind of gameplay within the Call to Arms RTS platform, then this mod is for you. That's it in a nutshell. Or if you just like to shoot ♥♥♥♥ virtually.

But if we go deeper than that, then let me describe it in a more thorough manner.

Warfighter definition -- a soldier in combat; A person, especially a member of one of the US armed services deployed to an area of conflict, who is responsible for making decisions involving the use of military force.

In accordance to the title of the mod, many things from ballistics details to weapon handling, are based off input from dominantly US military veterans, primarily from the US Army and USMC, along with educational fun gun channels such as Garand Thumb, 9-Hole Reviews, TREX Arms, Tactical Rifleman, Polenar Tactical, Kalashnikov Concern, Spookston, and many more to list. The goal is to portray educational values correlating to that of the modern warfighter and its mindset, against contemporary threats and conflicts, while remaining fun to play. It is also a homage to those who have served valiantly in their duty to defend the American Constitution, as well as our allies. Even if it's an "American" mod, we ought to strive for unbiased technical details not based off political propaganda, but actual research and veteran inputs.

It's not a project for the sake of purely gaming. It's meant as a homage to service members who have given their best to serve with a warrior spirit, and a personal passion project based off the main developer's experiences as well.

Features include:
  • Overhauled weapon behaviors and performance based on realistic aspects. Do you know that 5.56x45 projectile actually fragments more within the human body than a 7.62x39? Yeah, it sure does. Ballistics is a pretty enticing subject.

  • Overhauled Advanced Direct Control views, featuring both 1st person and 3rd person views, on both infantry and vehicles.

  • Overhauled breed weapon skill and veterancy levels, which now scale from 1-10 instead of 1-5. Your average US Army 11B infantryman is most likely a better shooter than your average GRM fighter.

  • Overhauled vehicle performance, armament, and behavior. A Western MBT such as the Abrams or Leopard 2 is gonna reverse much faster than a Soviet/Russian MBT like the T-72. New vehicle ammunition, ranging from latest M829A4 Sabot projectiles to M830A1 MPAT in US Army M1A2 SEPs to 3BM60 Sabot within Russian tanks such as T-72B3s. Different vehicles have different stabilizer bonuses, and certain vehicles can have 1000-2000 round belts attached into their coaxial MG as a part of their design feature. Vehicle damage system is no longer heavily reliant on hitpoints.

  • Asymmetrical warfare. Your T-80BV only has access to inferior projectiles which won't penetrate an M1A2 SEP frontally unless you hit a weak spot such as the mantlet, or your UAF Abrams tanks have worse armor and ammunition compared to US Army Abrams. Deal with it, war isn't fair. There won't be buffing or nerfing an equipment performance for the sake of balance -- it'll still based on realistic values.

  • Overhauled factions as a whole. New units, new vehicles, reorganized infantry squads and equipment. You won't see AK-74s being widespread within the GRM and UAF anymore since good luck finding enough 5.45x39 in the Middle East in general. Meanwhile, you'll see a lot of M16s and M4s seeing widespread use by both sides, former US military stocks or supplies, on top of the many different AKs in 7.62x39 for the GRM. Meanwhile, US forces use newer M855A1 EPR loads in their M4A1s and use new, smoother, more reliable magazines such as EPM or Pmags (translates to faster reloads in-game)

  • New FX, descriptions, animations, skins, and sounds which are still WIP.

  • Conquest, AI, and multiplayer adjustments to accommodate the new features.

  • Revamped vanilla campaign missions (work with DLC missions too). Works with campaign missions and custom user-made missions (provided there is no change to gameplay files and mechanics in said mission mods). BE ADVISED: You need to have the DLCs in order to have access to the GRM, German, and Russian campaigns.

  • AirLand Warfare mission compatibility with this addon: Click here

  • Many more changes too many to list.

This mod is still in early phase of development, so it's nowhere near final.

You are welcome to create maps and missions for the mod. If you intend to use the mod's resources for your personal projects, don't forget to credit us.

If you care to donate to us, you can do so through Ko-FI. Donating is purely voluntary:
https://ko-fi.com/yurilin556

Link to commonly asked questions and answers regarding the mod: Click here

WarFighter Modification is now officially AVAILABLE for non-Steam users to download and play with the latest version. To gain access to the download link for non-Steam users, you can find it by joining our Discord server via the link below:

WarFighter Modification's Discord Server Invite Link:
https://discord.gg/c9CJWG8Ved
Have mod questions, or faction ideas? Join the discord and tell us!

Credits are contained inside the mod folder in a txt file.
热门讨论 查看全部(45)
424
9 月 29 日 上午 2:28
置顶: Bug Report
Yuri~
3
9 月 7 日 上午 10:32
Request for a tutorial or guide on removing the effects from the Mod files
TheUnknownDude
104
9 月 29 日 上午 2:28
置顶: Conquest Discussion
Yuri~
2,846 条留言
Yuri~  [作者] 20 小时以前 
I don't think I can do that
Swedishpatriot 20 小时以前 
I really like this CTA mod, however, Is it possible for the smoke canisters on the MBTs, APCs, etc. were like the real life works where they use white phosporous or smoke shells rather than just smoke appearing from the ground?
Baal212 10 月 1 日 下午 3:57 
WHY DID THEY MAKE THE HD TEXTURES HD300K ?! WHY DID THEY MAKE 20 WAVES?!
MJRenato98 9 月 29 日 上午 3:34 
Good morning. Primarily addressing Yuri, but I appreciate the other two!

It's a war, not a Special Military Operation. Russia isn't winning strategically; the situation is stagnated, with only tactical-operational gains. There are no records of Russian 'bayonet charges.' Instead, they conduct assaults with light infantry, avoiding armored vehicles due to threats like AT systems, FPVs, and mines. Small groups (2-8 soldiers) moving according to terrain are less visible.

While recognizing the use of expendable troops who lack training and have poor contracts, I'm less interested in debating the issue and more interested in offering suggestions.

I can easily point out specific errors (like the BTR-82A, M10 issues) on a Discord server if possible, as it would be more convenient.
Grenade Cat 9 月 29 日 上午 1:53 
@MJrenato08

if you really want the feels the Russo-Ukranian War, you can try Code:X mod for Call to Arms Gates of Hell: Ostfront, the unit's are very very interesting and detailed (both on Russia and Ukraine side, also there's NATO too)

and yes some of the tactic are pretty much human wave (Donbass/Luhansk Militia, Storm Z and now Storm V), while supported by much professional forces (Guard, VDV, Spetnaz, North Korean troop, Serbian volunteer, Wagner, you named it), though you can entirely abandon the idea of human wave and goes only with professional forces (it can still work)

the unfortunate part of modding in the original Call to Arms is that "there's a lot to be desired, but it can't be changed due to in-game feature that are hard coded", the upside though? way more fucking modded map, Ostfront doesn't have any expert modders that's capable of expertly making maps
Yuri~  [作者] 9 月 28 日 下午 9:52 
"The campaign also conveys a very stupid and outdated idea that the Russians work with numbers, human waves, and deadly orders that have no tactical or operational value."

You just summed up what the Russian forces had been doing in their Special Military Operation. Are they winning or gaining? Sure. The cost? Sent a lot of soldiers into a human wave while their more veteran units are the exploitation forces. Can they afford that? Yes. Russia has never been a "quality over quantity" force to begin with.
BeanBeretz 9 月 28 日 下午 9:28 
@MJrenato98

in regards to the ranging of the vehicles weapons there isnt alot to do other than activate the extended range addon in the warfighter directory, and there is only so much you can do with the Russian forces while sticking to realism before balance, and everyone is designed around the equipment being fielded right now in the ruso ukraine war. ill leave the MBT,s and BTR to someone else in the mod team to answer as im not too sure about them, but with the wave tactics. the russians have used them multiple times such as the battle of bakhmut and has been cited by multiple veterans and ON VIDEO of them using them.
MJRenato98 9 月 28 日 下午 2:11 
Complement to the previous review:

Well, playing the mod again, I ran into a few unfortunate things, but nothing too egregious. The M10 Booker is simply broken, especially regarding its protection. The engagement distance is not proportional to the map size; therefore, if you pick a very large map, your vehicles will be useless until they enter an X range (usually below 300).

The Russians have many interesting units, but for the most part, they are nothing more than units without major modifications, becoming merely an aesthetic complement. A practical example is the tanks with cage armor, the addition of command units, reconnaissance units, specialized teams, mounted howitzers, etc... There is a lot of redundancy in both equipment and manpower. In another hand, the Naval Infantry and national guard units are really cool!
MJRenato98 9 月 28 日 下午 12:37 
It's been a few weeks since I played CTA or WarFighter, but the last time I played, I was really bothered by a few things.

The Russian forces have basically turned to garbage. The infantry is horrible (even the VDVs, only the SFs are "decent"), the BTR-82 no longer has thermals, its HE ammo load is minimal, and it has no APFSDS, only the old APs from the BTR-80A. The MBTs remain the same as always, but it's shocking that any RPG grenade can pierce any part of the tank, even those with Kontakt or Relikt (I'm saying this head-on!), and when left alone (controlled by the AI), they can't do the basics, something that doesn't happen with the enemy AI in other vehicles.

I played the new campaign, thought it was pretty cool, and even tried to understand the "FPV" mechanics, but it's worse than the Javelin's. The campaign also conveys a very stupid and outdated idea that the Russians work with numbers, human waves, and deadly orders that have no tactical or operational value.
SonofHoruz 9 月 27 日 下午 6:00 
no Epocka BMP3-Ms/ Bmd4s/ K-17s/ Bmp3-Ms (with era package) :(