Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
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Mis à jour le : 9 avr. 2022 à 11h41

Hotfix version v.0.3h

- Added some vehicle retextures (done by Ruemc and Pricey)
- Changed loading theme
- Added weapon skill level and veterancy for vehicle weapons (tank guns, ATGMs, autocannons, etc), different personnel have different vehicle weapon proficiency, be sure to use armor or support crew to crew vehicles for better effectiveness
- Added medic perk for pilots
- Added new models of T-72B3M and T-72B3M with 4S24 Soft Case ERA
- Added a few new vehicles for Russia's roster
- Tuned down ammo count of infantry small arms to reasonable amount
- Reduced Russian T2 weapon skills except for squad leaders and combat lifesavers
- US Airborne Rifle squads are now issued with M249 instead of M240L. Fireteam buys now possess an M240L gunner instead.

Mis à jour le : 4 avr. 2022 à 15h14

A really damn quick hotfix

- Reverted AI spawn delay from 3 to 1 minute in Conquest to avoid automatic win while defending

Mis à jour le : 4 avr. 2022 à 9h17

Hotfix version v.0.3g

- Replaced berets of Rebel skins with helmets and given more balaclavas and masks
- Bandaging while prone is now possible
- Redone helicopter damage model, no more helicopters absorbing tank gun rounds (credits to Diesel for idea)
- Made ACV-15s amphibious
- New crawling animations (thanks Billnye for providing)
- BRDM Konkurs now have proper advanced DC camera
- M2A3 Bradley crew member reduced from 4 to 3 (proper crew amount)
- Increased amount of Conquest player starting CP and CP generation
- Extended time for enemies to begin spawning units from 1 to 3 minutes in Conquest

Mis à jour le : 24 mars 2022 à 0h50

Hotfix version v.0.3h

- Fixed M32 MGL missing entity (curse you failed extracts)
- Tram/Train wagons are now crewable

Mis à jour le : 23 mars 2022 à 11h24

Hotfix version 0.3g

- Bug fixes
- Added new vehicle sounds and vehicle weapon reload sounds, courtesy of Ruemc
- Slightly increased protection level of Strykers to proper values (protected against 14.5mm at medium-long range distance)
- Reduced reload time of M1128 Stryker MGS's 105mm M68A1E4 gun from 7s to 6s (its autoloader can reload that fast)
- Civilian vehicles are now crewable and drivable
- Civilian ambulance and fuel truck can ressuply fuel and bandages
- Added +3 extra passenger capacity to all IFVs and APCs (yes it's possible to cramp more guys inside, just that it's gonna be very uncomfortable)
- Technicals with mounted weapons are now able to contain more passengers
- Technical pickup trucks are now designated as "Toyota T100"
- Ural ZU-23-2 technicals can now mount more passengers
- Added Zetros trucks with FLW remote control weapon stations for Bundeswehr (requested by HARLY66)
- Overhauled Conquest enemy wave spawns and settings (credits to Slugga17 for the tips)
- Increased supply radius for IFVs
- FX update
- Added M32 MGL (Editor only)
- Bandage amount tweaks for Russian T2 and UAF T3-T5
- UAF breed weapon levels for T3+ squad leaders and medics increased
- 2S3 Akatsiya pintle mounted MG is now remotely controlled (just as in real life)
- 2S19 Msta crew size increased from 4 to 5
- Reloading rate tweaks for SPGs based on each of their technical data.

Mis à jour le : 22 mars 2022 à 2h10

Hotfix version 0.3f

- Fixed mortars having blastwaves that cause anyone around it to get killed when it fires
- Fixed missing M134 HMMWV
- Added new reload sounds for AT weapons and ATGMs

Mis à jour le : 21 mars 2022 à 21h19

Hotfix version 0.3e

- Fixed Russian helicopters and pilots crashing (thanks @fizzobbc for troubleshooting)
- Fixed advanced direct control view for YW531 APC

Mis à jour le : 21 mars 2022 à 21h15

Mis à jour le : 21 mars 2022 à 10h07

Hotfix version 0.3d

- Added missing credits
- Bug fixes
- Added VHS-2 bullpup assault rifles for UAF T4 and T5. You can fiddle with their varieties in editor or library too. A nice bullpup design.
- Minor loadout revamps
- Added YW531 Chinese APC, Chieftain Mk. 5, and T-72B1 for GRM
- FX fix and update
- Minor Rebel breed stat tweaks (slightly increased stamina for T2, level 4 weapon proficiency for certain specialists, slightly increased HP for specialist T3)
- Added new soundtracks to replace vanilla soundtracks (Tom Clancy's and Ace Combat soundtracks)
- Weapon proficiency level 6-10 have reduced standing and crouching accuracy penalty now
- Added supply zones for IFVs
- Added AT weapons into the inventories of APCs and IFVs, and certain vehicles
- Adjusted first person direct control camera
- Changed the term "Medic" to "Combat Lifesaver"

Mis à jour le : 17 mars 2022 à 8h55

Hotfix version 0.3c

- Bug fixes
- Added the GTK Boxer LANCE, with and without Spike-LR ATGM variants for the Bundeswehr (thanks @fizzobbc for the suggestion)
- Updated the armor characteristics of GTK Boxers (increased overall protection due to AMAP armor modules)
- Added QBZ-97, KBU-97, and PF-98A within the GRM arsenal
- More varieties of weapons given across GRM T1 and T2 breeds and squads
- Unit price adjustments
- Increased amount of frag and smoke grenades carried by breachers, added handguns for breachers
- Added WarFighter Dossier: Faction Lores within the Discussions. Check it out to learn more about the overhauled lore of the CtA factions.