Horizon's Gate

Horizon's Gate

KJ Resources
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Update: 9 nov 2022 om 15:17

Minor tweaks:
shock fields disappear quicker (120 time --> 75) and can be removed by wind, ice, and ruin
myconids debuffed a bit
general journal typos and tweaks

Update: 5 nov 2022 om 13:45

Cleaned up some of the "random decorative item" spawn lists by using cloneFroms to make text files shorter and easier to read.

Added `special=randomFlipWhenPlaced;` to most items I've created so they should flip on spawn randomly for variety.

Update: 5 nov 2022 om 5:42

Fixed crash on elec_slime attack due to wrong icon name
Tuned some AI bias for certain monster attacks
- slimes require a target for their status-inflicting abilities
- Elec monsters immune to Shocked
- Elec-wolf's ability allow them to dash forward to encourage attacks with their buff

Update: 30 okt 2022 om 13:00

Fixed incorrect reaction ID causing a crash for the slime enemies that come equipped with the monster version of Counter Break (action=counterBreak_Mons_act;).

Update: 30 okt 2022 om 11:47

Fixed some typos in journal entries.

Update: 30 okt 2022 om 9:14

Fixed error in action name for the Herbalist class.
Cleaned up [SpawnData] now that Herbalist and Frostkissed have been moved to their separate mods.

Update: 30 okt 2022 om 2:57

- Cleaned up some SpawnData.
- Removed my Herbalists (from Elemental Disciples - Life mod) from spawn pool in the groves.
- Removed my FrostKissed (from Elemental Disciples - Ice mod) from spawn pool in the groves -- and added them as a possible addon.

Update: 29 okt 2022 om 10:00

Updated two more spawns.
Lesson learned:
`extraSpawnDataIDs= ` MUST take a SpawnData and not an individual enemy.

Fixed typo.

Update: 29 okt 2022 om 8:44

Edited content

Update: 27 okt 2022 om 13:13

Updated spawn list for early grove encounter to fix crash:
- for future refence, there were two spawns that mistakenly tried to spawn with a "rapier_bone" -- which does not exist in the game.