Conquest of Elysium 5

Conquest of Elysium 5

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Update: Mar 28, 2022 @ 7:33am

- Fixed strange bug that placed the spearman in a different rank/position, needed to create a new spearman. Some old spearmen may still be around in old games.
- Removed the class recruitment events that required terrain due to messages confusing players. R
- Changed rituals that create a new Inn to become a commander with rituals.
- Added the "Inn" recruitment rituals back, unfortunately old Inn's will not have these rituals. A longer list of potential recruitments will be added.

Update: Mar 27, 2022 @ 7:40am

- Removed / hidden duplicate demonology rituals
- Removed rearpos from some units
- Fanatic leader removed from recruitment lists, changed to semistupid, this unit is meant to be a chance bad outcome. Removed some upkeep / penalties.
- Oath of High Office added back to Tribune.
- Pyromancers on recruitment list require ruby instead of sapphires.
- Changed Incorporate inn to allow a larger selection of settlement locations.
- Goblins will only crossbreed when they are now weak.
- Goblins recruitment costs lowered.
- Added captains to Thanatocracy recruitment list at 10% chance.

Update: Mar 25, 2022 @ 11:51am

- Dvala line now produces Dwarf Workers instead of militia
- Dismounted Demon Knight sprite fix
- Both versions of the Captain should now have rituals instead of just one.

Update: Mar 25, 2022 @ 10:33am

- Mounted Unit fixes. Many units changed their name to reflect a Dismounted status. Makes it easier selecting units.
- Massive pass to buildings / structures (that shouldn't cause errors) adding properties (unaging) and modifying their resistances to not be completely immune to many types with some exceptions.
- Gates gained their HP bonus back.

Update: Mar 25, 2022 @ 8:13am

- Added nonearby restrictions to a number citadel related construction so you can't build over existing citadel and waste resources.

Update: Mar 25, 2022 @ 6:35am

- Androphag archers now have their bows

Update: Mar 24, 2022 @ 7:18pm

- More weapon fixes and more large / huge weapons added to monsters.
- Merchant now gives +1 instead of -1 trade.

Update: Mar 24, 2022 @ 6:34pm

- Fix to assassins spawning as a merchant instead
- Ba'alite Propaganda fixes, it will also disappear if not on a human settlement.

Update: Mar 24, 2022 @ 2:36pm

- Fixed and reworked Enchanter rituals so they can't be recast nor waste resources.
- Added descriptions to the slow "Study" type ritual powers to indicate they don't always work but do not take resources. These rituals will also no longer be available after the level 1 enchanter reaches level 2.
- Enchanter Inorganic rituals added the terrain restriction= land location only
- Reduced Iron grafting per unit cost from 5 to 3
- More fixes to monsters missing weapons

Update: Mar 23, 2022 @ 6:56am

- Abomination is now unaging
- Added gatherrelic to a number of units that needed them for rituals.
- Restored the Voice of El to the original unedited name to see if events associated with the class work again.