Rivals of Aether

Rivals of Aether

Sol
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更新于:2022 年 8 月 29 日 下午 5:58

v1.29
Fixes / Other Changes
- Holding the c-stick in a direction when doing FTilt, UTilt, or DAttack now also makes the grabs ignore projectiles (previously, only holding Attack would work)
- Updated grab code again

更新于:2022 年 8 月 24 日 下午 5:08

v1.28
Fixes / Other Changes
- Fixed UStrong sword beam being fired before the charge SFX indicator, and added explosion SFX for when the sword hits the ground
- Both versions of the NSpecial Sun now recolor with alts
- Fixed beeg taunt hurtboxes being outdated

更新于:2022 年 8 月 18 日 下午 3:06

v1.27
Nerfs
- Delayed FSpecial armor a bit (4->6)
- Increased BAir landing lag a bit (15->17)
Fixes / Other Changes
- Added a new effect when rolling or airdodging, to make the character more visible and easier to tech chase
- Updated projectile grab code a bit (to be able to grab non-transcendent projectiles, as long as they don't specify that they're ungrabbable)

更新于:2022 年 7 月 26 日 下午 9:16

v1.26
Fixes / Other Changes
- Fixed UAir sweetspot being offset

更新于:2022 年 7 月 25 日 下午 2:40

v1.25
Buffs
- Reduced FSpecial startup (28->21), and gave it a brief armor window at the start
- DStrong now only needs half charge to cause multiple eruptions instead of full charge, and at full charge it keeps it's armor for a little longer and has larger eruptions
Nerfs
- UStrong needs half charge to release the sword beam again, and not 1/4
Fixes / Other Changes
- Added new sword SFX on Sol's sword attacks
- Added SFX when charging smash attacks to indicate charge levels
- Added some new hit FX
- Fixed Jab2 moving armored opponents

更新于:2022 年 7 月 12 日 上午 8:36

v1.24
Buffs
- Reduced FStrong startup a bit (26->24), and increased sweetspot hitbox size a bit
- Reduced DStrong startup a bit (39->35), and increased the size of most hitboxes

更新于:2022 年 6 月 30 日 下午 8:51

v1.23
Fixes / Other Changes
- Fixed grounded DSpecial sparks being reflectable before exploding

更新于:2022 年 6 月 29 日 下午 5:11

v1.22
Fixes / Other Changes
- Fixed small stars not working correctly when a star from Sol breaks

更新于:2022 年 6 月 16 日 下午 8:07

v1.21
Buffs
- Tap NAir now reflects projectiles
Nerfs
- Grounded DSpec no longer stuns when the sparks are on cooldown (so if spammed, it only does damage)

更新于:2022 年 6 月 2 日 下午 6:06

v1.20
Nerfs
- Reduced FTilt punch and UTilt slam damage by 1
- Reduced lifetime of DAttack tipper/front grab hitbox (4->2) and shield anti-projectile hitbox (12->8)
- Made DAttack shield bash hitbox slightly smaller increased the whifflag on DAttack a bit (+5 frames), and delayed the startup armor a bit more (7->9)
- Increased the lower landing lag UAir has after hitting opponents (6->10), and increased startup a bit (10->13, technically only delays first hit by 1 frame but the rest by 3). Also made the multihits (before hitting opponents) and the initial hit slightly smaller
- Grounded DSpecial now applies a cooldown for the held version which roughly matches how long the sparkles stay before exploding, and both versions also now have cooldowns when hitting projectiles as well (mostly so Sol can't fill the screen with explosions as much anymore)
Fixes / Other Changes
- Made held grounded DSpecial more distinct from the tap version. It now uses a different frame when Sol releases the beam, and the SFX stands out more