Rivals of Aether

Rivals of Aether

Sol
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更新于:2023 年 10 月 6 日 下午 1:30

v1.46
Buffs
+ If Sol as the bottom of the stage and in UAir endlag, he can cancel it with Jump or Special (technically this is a buff, even if it's more just to prevent SDs)
Fixes / Other Changes
+ Fixed the new star sprites to recolor more nicely, and fixed a bunch of existing effects so that they recolor better too (ex: explosions, parry secondary effect, star airdodge trail, etc)
+ Added some more star effects to some moves (ex: DTilt, UStrong, FSpecial slam, etc)
+ Sol FSpecial and DAttack now kill certain articles (ex: Dora)

更新于:2023 年 10 月 5 日 下午 2:29

v1.45
Buffs
+ Adjusted some hurtboxes a little bit (a surprising amount of moves still had his entire hat as part of the hurtbox for example)
+ Shield hitbox during DAttack comes out a few frames earlier (because it was mistimed before), and the shield hitboxes during DAttack and FAir block projectiles and physical attacks better
+ Gigaflare can now only be pocketed and reflected during the first 90 frames (as long as it still belongs to Sol). Should make it actually have use vs characters with reflectors and similar (which we have a lot of)
Nerfs
- FSpecial early armor reduced from super armor to a lower number (now 10 soft armor) to make it a little easier to deal with
- When FSpecial grabs a projectile or article, Sol won't have super armor for a moment (10 soft armor instead) and can be stopped with an attack. He will still have super armor again once he starts to slam the projectile/article however
- Since the DAttack and FAir shield hitboxes now work like proper shields, Sol can be pushed back by other attacks when blocking with them
Fixes / Other Changes
+ Added an extra frame to DAttack endlag so that it looks much smoother (it was a bit rough on whiff before)
+ Gigaflare now has some additional vfx shortly before exploding, and improved the SFX slightly
+ Added metal hit sfx to FAir and DAttack shield hits
+ Overhauled the star sprite and some star effects and added new effects to some things
+ Marked some hitboxes as fire hitboxes (useful for some KoB interactions)
+ Overhauled some misc code and improved some stuff (ex: if Sol is bigger, such as through rune K or the size cheat, screenshake will scale dynamically etc)
+ Sol BAir, UStrong, and DAir can now cut Villager's tree (been meaning to do this since forever)
+ Added 1 more Miiverse post

更新于:2023 年 9 月 21 日 下午 1:31

v1.44
Fixes / Other Changes
+ More outline tweaks to look a bit better during some armored moves
Buffs
+ Made FSpecial still spawn stars when slamming projectiles like before, but it applies more cooldown to the stars

更新于:2023 年 9 月 21 日 下午 1:06

v1.43
Fixes / Other Changes
+ Fixed a minor error with Sol's outline during up b due to some new changes
Nerfs
- FSpecial now won't make stars unless Sol slammed a player (just to make it a little less abusable even if it was very silly)

更新于:2023 年 9 月 19 日 下午 9:07

v1.42
Buffs
+ Re-added soft armor for big taunt
Fixes / Other Changes
+ Sol's sprite and hurtbox now moves in a floaty way during certain states (walk, dash, etc)
+ Sol's walk + dash now have the hurtbox slightly off the ground since he's floating, and dash hurtbox matches better
+ Suns now ignore hitboxes with effect 100 or 101 (can be useful for some interactions with specific characters)
+ Made some AI improvements
+ Added 6 new Miiverse posts

更新于:2023 年 8 月 19 日 下午 8:35

更新于:2023 年 8 月 19 日 下午 8:34

更新于:2023 年 8 月 7 日 下午 4:00

v1.41
Buffs
+ FTilt can now be cancelled into DTilt or jump if you have a player grabbed (very skary)
+ USpecial can now be cancelled into aerials, jump, other specials, or airdodge if you have a player grabbed (also very skary)
+ BAir sweetspot is now a bit further out, meaning more range for the sweetspot and better matching the smear. Also tweaked the hitboxes so that the sweetspot is prioritized when hitting the suns (and other objects)
+ Increased armor when coming down with aerial DSpecial
Nerfs
- Reduced dash speed again (4.5->4.25). Fortress moment
- Made Jab1 startup slightly slower (4->5), and increased Jab3 endlag
- BAir sweetspot is now a bit less wide and must be spaced to hit it, due to the hitbox change
- UStrong armor now kicks in later during the startup (roughly 15 frames later) as it was a bit excessive with a lot of armor and fairly early. Also tweaked the hitboxes slightly, making a somewhat bigger blindspot in the center of the move, and made the charged endlag even higher to compensate for the projectile
- FStrong armor now starts 10 frames later, and sweetspot hitbox is slightly smaller
- Increased grounded DSpecial cooldown (20->60) on whiff (if it hits a player then it will still be 20)
- USpecial startup increased by 8 frames due to new startup window (Sol also can't adjust the angle further during this last startup part). The grab hitbox is also a bit smaller to make it easier to challenge
- FTilt punch hitbox is now smaller, as it was way bigger than it had to be
Fixes / Other Changes
+ Improved USpecial animation by giving it a more noticeable startup window
+ DSpecial sparks now slow down horizontally (mostly only noticable when interacted with by stuff like Villager pocket)
+ Suns now have a trail effect
+ Made blue fire effects recolor better with alts, and added more blue effects for blue suns
+ FTilt spike now makes the funny slap sound
+ Added new SFX to USpecial, FSpecial, and sword beams from moves like UStrong. Also added startup SFX to powerful attacks like NSpecial, FSpecial, aerial DSpecial, and strongs

更新于:2023 年 6 月 28 日 下午 8:08

v1.40
Buffs
+ Sol can now look at Tiel
+ Slightly increased projectile armor on NSpec suns (physical attacks are unaffected, but projectiles will need a bit more knockback to bounce the suns back)
Fixes / Other Changes
+ Added GFZ compatibility
+ Fixed some misc errors

更新于:2023 年 5 月 8 日 下午 7:26

v1.39
Buffs
+ Added ledge-snap to USpecial, FSpecial, and DSpecial
Fixes / Other Changes
+ Added KoB_grabbed compatibility
+ Fixed some bugs with css and results screen (hopefully)
+ Added 5 more Miiverse posts