Stellaris
Colony Designations: Capitol Building Job Swaps
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Обновление: 10 мая. 2023 г. в 14:21

6.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Обновление: 16 мар. 2023 г. в 23:30

5.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Use the has_trade_designation built-in trigger when determining whether to swap for Merchants (removes the need for compatibility checks with my trade district mods)
  • Use has_unity_designation when determining whether to swap for Nobles or High Priests
  • Non-spiritualist, non-gestalt empires that are part of a Holy Covenant federation with the "A Union of Faith" perk swap a Politician for a High Priest on their unity-designated colonies

Обновление: 9 янв. 2023 г. в 21:56

4.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from another mod
  • Remove old compatibility global flag

Обновление: 14 дек. 2022 г. в 12:36

3.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Integrate the Origin: Knights of the Toxic God changes
  • Integrate the new tradition-based changes and federation bonus culture workers (including adding the culture workers to the imperial capitol - appears to be an oversight by PDS)

Обновление: 9 июн. 2022 г. в 20:56

2.2.0 Add a dummy colony designations (from other supported mods) to stop spamming the error log when they are not installed

Обновление: 19 мая. 2022 г. в 15:49

2.1.0 Update for Stellaris version 3.4.3 "Cepheus" - apply underlying fix for duplicate alloy deficit penalty (remove it from the habitat capital building)

Обновление: 13 мая. 2022 г. в 14:15

2.0.0 Update for Stellaris version 3.4.2 "Cepheus"

  • Use memory optimization feature for triggers
  • Update habitat capital building with deficit changes

Обновление: 9 мар. 2022 г. в 19:07

1.1.1 Fix bug when checking if a country is the Galactic Emperor

Обновление: 5 мар. 2022 г. в 19:55

1.1.0 Aristocratic Elite gains Noble Estates on their homeworld, as long as it does not already have one and there is room to add a building

  • Bugfix: refer to the right civic for Aristocratic Elite job swaps

Обновление: 5 мар. 2022 г. в 19:38

Revert to 1.0.0 - accidentally uploaded an unfinished version and with the wrong mod's description too!