Stellaris

Stellaris

Colony Designations: Capitol Building Job Swaps
Viser 1–10 av 12 bidrag
< 1  2 >
Oppdatering: 10. mai 2023 @ 14.21

6.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Oppdatering: 16. mars 2023 @ 23.30

5.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Use the has_trade_designation built-in trigger when determining whether to swap for Merchants (removes the need for compatibility checks with my trade district mods)
  • Use has_unity_designation when determining whether to swap for Nobles or High Priests
  • Non-spiritualist, non-gestalt empires that are part of a Holy Covenant federation with the "A Union of Faith" perk swap a Politician for a High Priest on their unity-designated colonies

Oppdatering: 9. jan. 2023 @ 21.56

4.0.0 Compatibility triggers

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility trigger from another mod
  • Remove old compatibility global flag

Oppdatering: 14. des. 2022 @ 12.36

3.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Integrate the Origin: Knights of the Toxic God changes
  • Integrate the new tradition-based changes and federation bonus culture workers (including adding the culture workers to the imperial capitol - appears to be an oversight by PDS)

Oppdatering: 9. juni 2022 @ 20.56

2.2.0 Add a dummy colony designations (from other supported mods) to stop spamming the error log when they are not installed

Oppdatering: 19. mai 2022 @ 15.49

2.1.0 Update for Stellaris version 3.4.3 "Cepheus" - apply underlying fix for duplicate alloy deficit penalty (remove it from the habitat capital building)

Oppdatering: 13. mai 2022 @ 14.15

2.0.0 Update for Stellaris version 3.4.2 "Cepheus"

  • Use memory optimization feature for triggers
  • Update habitat capital building with deficit changes

Oppdatering: 9. mars 2022 @ 19.07

1.1.1 Fix bug when checking if a country is the Galactic Emperor

Oppdatering: 5. mars 2022 @ 19.55

1.1.0 Aristocratic Elite gains Noble Estates on their homeworld, as long as it does not already have one and there is room to add a building

  • Bugfix: refer to the right civic for Aristocratic Elite job swaps

Oppdatering: 5. mars 2022 @ 19.38

Revert to 1.0.0 - accidentally uploaded an unfinished version and with the wrong mod's description too!