TerraTech

TerraTech

Advanced AI
Menampilkan71-80 dari 176 kiriman
< 1 ... 6  7  8  9  10 ... 18 >
Pembaruan: 17 Feb 2024 @ 7:18pm
berdasarkan Legionite

ErrorTech IS FIXED!!!

- actually not entirely sure, but it's not happening anymore on my end at least

Pembaruan: 12 Feb 2024 @ 3:27pm
berdasarkan Legionite

Fixed more crashes
-! The ErrorTech remains at large!

Pembaruan: 12 Feb 2024 @ 1:17pm
berdasarkan Legionite

Updated mod for 1.6
-! The ErrorTech remains at large!

Pembaruan: 12 Feb 2024 @ 1:16pm
berdasarkan Legionite

Updated mod for 1.6
-! The ErrorTech remains at large!

Pembaruan: 29 Jan 2024 @ 12:35pm
berdasarkan Legionite

+ Fix some minor crashes

Pressing issues are still unresolved, now elevated to MAJOR:
Some major unresolved issues with spawning static bases were unearthed:
- Spawning the base to be built part-by-part no longer works, unsure what is messing with it, the handoff to the base spawner is failing
There was some feeble attempt at fixing the "Error Tech" issue, but no wins
- This has to do with the enemy base spawns - something is getting corrupted at runtime while handing the spawn details to the base spawner, making the bases fail to spawn. Error Tech exists to prevent this issue from freezing the whole game's tech spawning system.

Pembaruan: 30 Okt 2023 @ 3:38pm
berdasarkan Legionite

Fixed Error Tech spawning parameters, which let it spawn in any case where rawTech mobile enemies could be involved

Pembaruan: 25 Okt 2023 @ 3:31am
berdasarkan Legionite

Removed "experiments" from backend API.
The terrain should no longer be above EVERYTHING, there should be no more "Abilities" hotbar with a random GSO block icon strapped to it, and most importantly, the wiki should no longer crash IMMEDEATELY upon opening

Pembaruan: 24 Okt 2023 @ 3:27pm
berdasarkan Legionite

The Awesome:
++ Non-player teams can now interact properly with eachother. They now can save their state and name as well as relations with other non-player teams. This is to make way for Missions, or maybe even *a bigger mod...*

The Good:
+ It works. Yay
+ Allied A.I. should be mostly functional again
+ Various optimizations.

The Meh:
- UI for AI Select is planned to merge with the vanilla UI wheel while in a non RTS mode - this should mean no more messy detached sub-menu, I hope

The Bad:
- Old saves with the enemy Teams may or may not be botched if you were residing with a powerful ally or neutral. Ooops?

The Ugly:
-- Uhh I didn't get enough time to hunt bugs, so expect bugs, and LOTS of them
-- Enemy base spawning is partially broken due to complex issues, which *might* be due to feature creep, this will receive a fix but enemies should airdrop completed bases for now after paying an up-front cost, and are more relcutant to do so whilist under attack. This may or may not be working as I had to scrap this emergency fix together in under an hour

Immeasurable backend API upgrades & updates:
++ CRITICAL Fixes for 1.5.2
+ Bootup crash handler. This helps debug startup crashes but not for all possible cases!
+ There are now hints and enhanced popups in-game for the various new modules this mod adds
+ New automated in-game WIKI. It auto-compiles data only when needed so it doesn't drain performance.

Pembaruan: 23 Jul 2023 @ 9:33pm

Fixes to AI driving issues

Pembaruan: 20 Jul 2023 @ 1:58am

Fixed some serious issues with the AI not moving correctly and failing to detect enemies