Barotrauma
Enhanced Armaments
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Actualización: 1 JUN a las 8:41

Changed:

- Renegade Soft Armor resprite

- Other stuff I forgot, I left this alone for a little too long, sorry.

I should probably keep better notes.

Actualización: 10 MAY a las 14:46

Changed:

- Shotgun Shells Damage Buffed (Basic, Basic Slug, Magnum, Magazine variants.)

- Renegade Captain and Ammo Storage Boxes Resprite

- Prototype USB rarity adjusted. No longer tosses a coin to not/spawn, but is now a little more rarer at 1/50.

Actualización: 28 ABR a las 12:43

Changed:

- Diamorphine is now Analgesic Reagent, and behaves differently, being a quicker source of Painkiller, and doing much milder healing.

- Sources of Painkiller now give Chem Addiction, and can solve withdrawals.

- Misc. Fixes

Actualización: 20 ABR a las 9:48

Fixed:

- Some sprite misalignments

Actualización: 20 ABR a las 7:08

Fixed:

- Oppressor Heavy Pistol Contained Indicator now only watches the magazine.

Actualización: 19 ABR a las 18:30

Changed:

- Oppressor Heavy Pistol now can sport a weapon light, and is now mountable.

- Mag-Fed Shotshells now match their standard counterparts.

- Renegade Combat Shotgun firing speed increased.

- Renegade Heavy / Submachine Gun Resprited
(Uzi may come back at a later date as a Vintage, and maybe a little more micro.)

Actualización: 17 ABR a las 12:44

Fixed:

- Suits and masks now do not consume oxygen when they're worn by mariners that do not need to breathe.

Actualización: 14 ABR a las 11:44

Changed:

- Renegade Oppressor Assault Rifle magazines now stack to 3 in the inventory, and uses common propellant instead of flash powder.

Actualización: 12 ABR a las 18:45

Added:

- Spec-Ops Disembark Perks, giving you one set of the Heavy and Light of the respective faction, and both weapons common on them with a combat load each. Doesn't scale with player count.

Changed:

- Sprite changes and fixes, most ammunition cleaned up, and some prototype weapons resprited.

Actualización: 7 ABR a las 12:55

Changed:

- Painkillers are no longer a slow-release morphine, instead build up to a +50 vitality, giving temporary health to help manage existing injuries or resist new ones. Recipe and Spawn rates were also adjusted.

- Acid and Incendium grenades stack sizes reduced, parenting off of stun grenades.