Barotrauma

Barotrauma

Enhanced Armaments
Ergebnisse 11–20 von 357
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Update: 19. Aug. um 16:59

Fixed:

- Misc Fixes

- Marauder Uniform now properly behaves with AP.

Update: 6. Aug. um 10:54

Fixed non-existent identifier in NPCsets

Update: 26. Jul. um 11:44

Been a good few months since John Enhanced Armaments himself dropped an update.

- Resprited inventory sprites for most weapons (others soonTM)
- Resprited Service Revolver and Light Hand Cannon
- Nerfed Combat Shotguns (they fire slower across the board)
- Reduced salvageable item spawns a tad

Update: 22. Jul. um 14:44

Changed:

- Blasters Resprited, and now look as an evolution of one-another.

Update: 22. Jul. um 14:36

Did a little here, little there, forgot a chunk of it, but I remember this much...

Changed:

- Oppressor Heavy Pistol fires faster, but is a bit less accurate, and requires more skill.

- Marksman Rifles now behave differently with/out the scope, being less accurate but faster firing without one.

- Resprites in a few places, notably most in bags.

Update: 3. Jul. um 17:21

Changed:

- Preso & Ignis adjustments, new sprites.

Update: 27. Jun. um 12:44

Fixed:

- Vanguard Off-Hand Shoulder has same protection as Main-Hand.

- Ignis had its legacy code removed.

- Job terms (amount, vitality, price) returned to Vanilla terms.

Update: 24. Jun. um 19:08

Fixed:

- PvP Weapon spawn pools no longer include missing content, some spawns have been adjusted.

Update: 22. Jun. um 13:29

Changed:

- Some Vanilla weapons have been given flashlight slots.

- Anti-Materiel Durasteel rounds now behave properly, and have been given additional penetrations.

- Some Resprites, like Anti-Sub Warheads and Oppressor Battle Rifle Magazines. Battle Rifle Drum Magazine has been changed to be more distinct.

- Renegade Heavy Plate Carrier (Was Separatist Body Armor) has been adjusted to fit within the Vest crafting, and took on (almost) all downsides from the Renegade Plate Carrier.

- Clerical changes and fixes

- Since the Rifle is a top-loader, it's scope has been moved forward to accommodate. I put this here to make sure people know it's not a mistake.


Fixes:

- No more weird statustag's on syringes.

Update: 20. Jun. um 13:12

Fixes:

- Crafting Inconsistencies for Heavy Pistol Incendiary Mags

- Deconstruction of partially used Particle Cannon Uranium shot giving a partial Uranium back

- Stacking inconsistencies of Renegade Assault Rifle Depleted Uranium Magazines and Service Revolver AP rounds.

Changed:

- Anti-Materiel Rounds have new sprites and physics bodies to match proportions.