Barotrauma

Barotrauma

Enhanced Armaments
Viser 31-40 af 357 forekomster
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Opdatering: 19. apr. kl. 18:30

Changed:

- Oppressor Heavy Pistol now can sport a weapon light, and is now mountable.

- Mag-Fed Shotshells now match their standard counterparts.

- Renegade Combat Shotgun firing speed increased.

- Renegade Heavy / Submachine Gun Resprited
(Uzi may come back at a later date as a Vintage, and maybe a little more micro.)

Opdatering: 17. apr. kl. 12:44

Fixed:

- Suits and masks now do not consume oxygen when they're worn by mariners that do not need to breathe.

Opdatering: 14. apr. kl. 11:44

Changed:

- Renegade Oppressor Assault Rifle magazines now stack to 3 in the inventory, and uses common propellant instead of flash powder.

Opdatering: 12. apr. kl. 18:45

Added:

- Spec-Ops Disembark Perks, giving you one set of the Heavy and Light of the respective faction, and both weapons common on them with a combat load each. Doesn't scale with player count.

Changed:

- Sprite changes and fixes, most ammunition cleaned up, and some prototype weapons resprited.

Opdatering: 7. apr. kl. 12:55

Changed:

- Painkillers are no longer a slow-release morphine, instead build up to a +50 vitality, giving temporary health to help manage existing injuries or resist new ones. Recipe and Spawn rates were also adjusted.

- Acid and Incendium grenades stack sizes reduced, parenting off of stun grenades.

Opdatering: 6. apr. kl. 9:54

Changed:

- Higher Grade and Caliber munitions require Nitroglycerin as a propellant, like Oppressor, Anti-Material, and Durasteel.
(Disclaimer: Doesn't make them unstable.)

- Veteran's Double Barrel Shotgun holdpos adjusted.

- Some sprite fixes and changes.

Opdatering: 3. apr. kl. 13:36

Changed:

- AR and SMG magazine stack sizes have been readjusted, with the former having less, and latter having more. You can now have a pouch with more SMG mags than AR, as it would make the most sense.

Opdatering: 1. apr. kl. 13:37

Changes:

- Fixes to some diving suits not having deep tissue resistance

- Basic CBRN suits having lower burn and combat-based resistances

- Marksman-grade weapons now benefit from the Rifleman perk.

Opdatering: 31. mar. kl. 14:32

More ammo economy changes!

Changed:

- Most specialty ammunition doesn't require the normal in crafting, instead having a decent cost makeup.

- Revolver Rounds from Surplus to Light Hand Cannon are a little less expensive, and fabricate in larger volumes.

Fixed:

- You cannot use gauge sets for magazine manufacturing anymore. If you used this bug without notifying me of it, you are greedy and selfish.

Opdatering: 30. mar. kl. 9:39

Fixes:

- Some weapons had improper or missing hints