Barotrauma

Barotrauma

Enhanced Armaments
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Opdatering: 16. dec. 2022 kl. 11:42

Quite a big update.

Added various skill related mechanics to most weapons, higher caliber weapons now able to actively hinder aim or actively harm the character if skill is too low.

Opdatering: 15. dec. 2022 kl. 8:54

New Update Moment fdds

Added flashlight attaching to some weapons (good lord this is gonna take a while to do), resprited HMG and Rifle.

Also fixed the rubber slug inventory sprite.

Opdatering: 12. dec. 2022 kl. 10:31

Removed Coalition Heavy Assault Rifle, Improvised Shotgun, Grenade Turret and Renegade LMG (Grenade turret looked and performed awfully and the weapons acted as uneccessary stop-gaps)

I know it sucks getting rid of stuff but at this point it's kinda needed :/

Opdatering: 28. nov. 2022 kl. 10:09

Been a while, huh? Good shite and bad shite.

Removed:
- Advanced Precision Rifle
- SMAW

Added:
- Durasteel (Mostly replaces Physicorium in recipies)
- Advanced Heavy Pistol
- Probably a few other things i've forgotten overtime

Changed:
- Wreck item spawns (they should be less common because gg)
- High tier weapon and high level Coalition weapon recipes (they use Durasteel)

I already have plans regarding the new Vanilla weapons in the upcoming talent """overhaul""", an update which seems to be quite controversial given how it completely breaks the existing meta.

Opdatering: 1. nov. 2022 kl. 14:00

Hotfix to Machine Gun Turret loader issue

Opdatering: 30. okt. 2022 kl. 15:23

Added wreck weapon cases, added a sub-mounted Machine Gun (muzzle flash sprite looks funky i know) and made wreck piles more prolific.

Opdatering: 26. okt. 2022 kl. 12:00

Removed Experimental Revolver, SMAW for being practically irrelevant and did a minor resprite to the UMP-45.

Opdatering: 22. okt. 2022 kl. 18:19

Added Light Marksman Rifle, CBRN gear, Hardened Diving Mask and a HAZMAT headpiece alongside fixing 1 or 2 misc issues

Opdatering: 17. okt. 2022 kl. 14:10

Minor reworks to some secarmcab spawns ('bout it :/)

Opdatering: 8. okt. 2022 kl. 8:01

Fixed issue with Advanced Coilgun (recent changes to how coilguns work now requires the coilgun itself to have a launch impulse)