Tabletop Simulator

Tabletop Simulator

Deep Rock Galactic [SCRIPTED SETUP]
Visar 21–30 av 94 poster
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Uppdatering: 3 nov, 2023 @ 15:24

Updated Beamer model - it was really messed up before

Updated names of secondaries tokens

Uppdatering: 3 nov, 2023 @ 11:02

- added updated creature info cards with activation orders in the top right corner
Note: the order is slightly different than the physical order - the goo bomber goes before everything
else.

- Split the mission modifier bag into anomalies and warnings (they were combined before)

- flipped the orientation on the box graphics in the zoom look when holding control over them (they were upside down)

Uppdatering: 2 nov, 2023 @ 19:05

Corrected the number of Glyphids
- Grunts from 14 to 18
- Wardens from 2 to 1

(There was a bug were there were 5 wardens at one point, fixed that)

Uppdatering: 2 nov, 2023 @ 12:50

Space Rig Mission 10 Drilldozer was not spawned in the right place

Uppdatering: 1 nov, 2023 @ 14:00

Updated the cleanup functions to clean up all the card decks (except the space rig campaign cards)

As well as cleaning up all the possible states of miniatures

Mission 5 error message was fixed

Uppdatering: 1 nov, 2023 @ 10:17

Updated Biome Mission 10.

The WIP rulebook is missing a red sugar, the mission setup will add a red sugar exploration token

Uppdatering: 1 nov, 2023 @ 10:13

- Added a bunch more items to the cleanup function

Uppdatering: 1 nov, 2023 @ 9:35

-Untying the setup functions from the frame-rate and basing it on seconds instead.

Refineries, heartstones, and drilldozers needed to be delayed until the whole board was set up.
Originally delayed based on frame-rate which varies system by system, delaying it by seconds is better.

-Fixed other Typographical errors

Uppdatering: 1 nov, 2023 @ 9:27

Trying to fix the refinery missions for the space rig - the refinery sometimes spawned underneath

Uppdatering: 1 nov, 2023 @ 9:09

Fixing Space Rig Mission 5 cave exit spawning in the air