幸运房东

幸运房东

Counting!
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更新于:2024 年 1 月 13 日 下午 6:50

Updated to work with user custom text colors.

更新于:2022 年 3 月 14 日 下午 3:05

PI DAY UPDATE

New Symbols(6): 5,6,7,8,9,π pi

5 (Very Rare, Gives 1)
Destroys adjacent low numbers (0-4) and gives itself +1 permanently for each symbol destroyed this way. Adjacent high numbers (5-9) give +1 permanently.

6 (Uncommon, Gives 2)
Gives 1 more for each additional 6 on the board. Adjacent Goose/(geese) gives 5 more. (Get it? 6 goose a layin'?)

7 (Rare, Gives 3)
All odd numbers give 2x more.

8 (Rare, Gives 3)
All even numbers give 2x more.

9 (No Rarity, Gives 5, only way to get this symbol is from the item "All Numbers")
All numbers give 5x more.

π (Very rare, Gives 3.14 [Actually gives 3])
All adjacent symbols give 3.14x more.

New Items:
Wild Ones (Very Rare)
All low numbers are wildcarded.

All Numbers (Rare)
Manually destroy this item to add 1 of each number. (Only way to get 9).

Adjustments:
lownum group added for 0-4
even group added for 0,2,4
odd group added for 1,3

更新于:2022 年 2 月 20 日 下午 4:51

Zero no longer buffs other numbers, it now buffs itself for +2 when adjacent to a Number.

______
Thank goodness, its now like dog-anchor!

更新于:2022 年 2 月 19 日 下午 4:52

Symbols 0,1,2,3,4

Renamed all symbols in file to make easier compatibility with any possible future mods.

Column/Row/Adjacent payouts from 3 -> 2
(This now makes these symbols on par with anchor)

Symbol 0
Will now only give ONE random adjacent number +2.


Side Notes:

The problem child, zero, has finally been solved, buffing all adjacent numbers was the problem causing outrageous payouts for symbols that were supposed to be on par with anchor.

Symbols 1-4 are supposed to be easier versions of anchor since they have more slots to fall on to get payment, however looking at many games when played with this mod, it was deemed too powerful by users + myself.

As for the ease of users, if you believe the values of the symbols in this nerf hurt it, feel free to change the values in the files in each respective symbol. User would have to change the > values = [2] < to whatever number they desire, however if you do, do note that all released versions of this mod have not surpassed 4. There will be a thread posted about the symbol Zero for those that do not like this change and can mix and match at will.

更新于:2022 年 2 月 19 日 上午 5:53

Spelling

更新于:2022 年 2 月 18 日 下午 3:25

Symbols:

0,1,2,3,4

Column/Row/Adjacent payouts from 4 -> 3
(They are supposed to be in tune with anchor!)

Items:

Six is Afraid

Common -> Uncommon
_________________________
Balancing is hard! This is supposed to be early game symbols!

The most theoretical now should be 62 with everything included in this mod. (((3*8)+7)*2)=62.

更新于:2022 年 2 月 11 日 下午 2:39

Added 1 new item:

Six is afraid (Common)
Numbers give 2x more.

Added art for:
five, six, seven, eight, nine, seveneightnine

Someone asked for all the numbers, they make good placeholders if anything.

Will likely not update this mod untill next modding API update unless something breaks.
______
With the rebalance of Zero with the previous verison, this should make the builds of numbers for early game viable for mid game.

at best 8 Zeros surrounding a number that lines up in their column + row (((4*8)+9)*2)=82. Not accounting for other items that make everything adjacent.
______

更新于:2022 年 2 月 11 日 上午 9:13

Symbol Changes:
Zero
Adjacent Numbers 2x --> Adjacent Numbers give +4.
Reason: For a common, this was too strong, and gave signifacently too much value to these common symbols. This is meant to be an early game symbol and dropped off by mid/late game.


Other Changes:
0,1,2,3,4
diff instead of hard number 4 are values[0]

更新于:2022 年 2 月 9 日 下午 12:50

Added Symbols:
One, Two, Three, Four, Zero