Horizon's Gate

Horizon's Gate

Total Race Overhaul
14개 중 1~10개 표시 중
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업데이트: 2022년 11월 30일 오후 1시 28분

Fixed Rasmen to correctly reduce HP/MP by -5
Fixed error with Falpa granting +10MP

Updated Falpa to also reduce HP/MP by -5. Reasoning: Falpa regen +3MP every turn, so they can survive with a lower MP. Falpa have 50% built in longer lasting buffs (the innate Shelter) -- which means they are "hardier".

Thanks to KumaCat for the headsup!

업데이트: 2022년 11월 24일 오전 9시 13분

Cleaned up and standardized the way I coded each file, for ease of readability.

Changed Wilderi's Emboldened:
-before: killing an enemy gave +Morale (basically the innate Ravager's Revel skill)
-now: killing an enemy gives -8TTA, making your next turn come faster (not stackable, goes away after next turn).
--Before, +morale was just too powerful. It was easy to keep a chain going and have +4 in Atk/Def for the whole battle if you make your Wilderi the killer. Now, the bonus is much shorter lived and less noticeable/abusable.
--The real gimmick of the Wilderi remains the same -- they are more powerful & faster if they are next to the action. The kill shot is just a quick, punctual bonus.

Adjusted some of the resistances of other characters slightly.

업데이트: 2022년 11월 22일 오전 10시 30분

Slight tweaks to Diecast:
-- now have +10TTA (instead of +12) for a total TTA of 40
-- now gain -8TTA when hit by magic (stacks 3 times: max -24TTA); the bonus lasts until the end of their next turn

This required me to add in an actorValue for Diecast, which is really a tweaked and inverse option of what exists for my Scurio.

업데이트: 2022년 11월 20일 오후 4시 26분

Cleaned up formatting to make it more uniform in the new game selection screen and the journal entries.
Lowered both Pos and Neg elemental resistances to be only 30% -- later game, it becomes difficult against more advanced classes. Now, it should be easier to mitigate weaknesses if you use accessories, triggers, and train in the appropriate skills.

업데이트: 2022년 11월 11일 오후 3시 05분

Forgot to update the journal entries to match.

업데이트: 2022년 11월 11일 오후 2시 49분

Reduced Stun penalties from +50% down to +25% to avoid stunlocking certain races.
Added stun resistances (lasts -25%) to Buralk and (lasts -50%) to Zyla, Scurio.

Added Frozen resistances (lasts -25%) to Buralk and (lasts -50%) to Scurio, Falpa.

Changed Rasmen's trait so that "miss" on eva is now invisible when it wouldn't apply


업데이트: 2022년 11월 10일 오전 11시 27분

Fixed Buralk ignoring smash weakness.
Rewrote script for Scurio -- now functions with status effect and [ActorTypeReaction] instead of a simple action. This means the buff can now be dispelled and the debuff can be cured, plus both will disappear on death.

업데이트: 2022년 11월 9일 오후 3시 33분

Edited content

업데이트: 2022년 11월 9일 오전 3시 01분

Tweaked Aphest:
Within 2 tiles of Aphest, on turn start:
+4 TTA (slower turns) per actor present, up to maximum of +16TTA
- 1 phys/magAtk per enemy present and -1 per ally present starting from 2 allies, up to max -4 phys/magAtk
no change: still minus 2 move if 2 or more actors present

업데이트: 2022년 11월 9일 오전 2시 58분

Edited content