RimWorld
Bones
Mostrando 1-9 de 9 aportaciones
Actualización: 27 ABR 2024 a las 8:44

[Auto-generated text]: Update on 4/27/2024 11:44:16 AM.

Actualización: 18 DIC 2023 a las 6:32

[Auto-generated text]: Update on 12/18/2023 9:32:22 AM.

Actualización: 22 JUL 2023 a las 19:36

[Auto-generated text]: Update on 7/22/2023 10:36:40 PM.

Actualización: 18 NOV 2022 a las 14:30

[Auto-generated text]: Update on 11/18/2022 5:30:28 PM.

Actualización: 18 NOV 2022 a las 14:28

[Auto-generated text]: Update on 11/18/2022 5:28:03 PM.

Actualización: 8 FEB 2022 a las 4:24

[Auto-generated text]: Update on 2/8/2022 7:24:02 AM.

Several updates since the initial release...
- All 5 fracture hediffs now have icons that appear in the health card window.
- Fracture hediffs are color coded from cyan - magenta based on overall part efficiency.
- Mechanoids can not have broken bones anymore. lol
- Individual finger and toe bones count as "digits" now so having one broken finger will no longer wipe out 50% of a pawns' manipulation.

Actualización: 6 FEB 2022 a las 22:49

[Auto-generated text]: Update on 2/7/2022 1:49:29 AM.

Fixed and finalized the Hediff_Fracture code for color-coded hediff text in the HealthCardUtil.

Changed finger and toe bones to MovingLimbDigit and ManipulationLimbDigit.

Actualización: 22 ENE 2022 a las 15:18

[Auto-generated text]: Update on 1/22/2022 6:18:44 PM.

~ Added 5 new health card icons for each type of bone fracture

:)

Actualización: 12 ENE 2022 a las 7:27

[Auto-generated text]: Initial upload.

Initial Upload, this mod is a meme. Don't expect much. :)