Project Zomboid

Project Zomboid

Horde Night
Mostrando 1-10 de 17 aportaciones
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Actualización: 22 DIC 2024 a las 2:31

1.Fixed some bug regarding b41 Multiplayer

Actualización: 21 DIC 2024 a las 20:32

1.Fixed a bug linked to b42's new zombie spawning code.
2.Added Russian language translation.

Actualización: 18 DIC 2024 a las 22:39

1.Added B42 unstable branch support.
2.Added German and Thai translations.

Actualización: 31 ENE 2022 a las 21:24

1.Fixing an issue where the horde night may not start if the horde night hour is set to 0.
2.Greatly turned down the horde night warning sound volume.
3.Stopped zombies spawning on multiplayer safe house areas.

Actualización: 21 ENE 2022 a las 22:00

1. Removed the server log outputs that shows if the SendClientCommand function is called.
2. Add sandbox setting "HordeNight Indicator", when on, there will be an icon on the top right of the screen when it's currently the horde night。.

Actualización: 15 ENE 2022 a las 4:19

1.Fixing the Cezch translation encoding problem.
2.Added Tradition Chinese translation.

Actualización: 14 ENE 2022 a las 23:25

1. fixing an issue where HordeNight start spawning when someone in MP join the game.

Actualización: 14 ENE 2022 a las 7:36

1.fixing an origin unknown issue of sometime in MP, getSpecificPlayer() will fail and cause the whole mod to break. Changed the code to hopefully avoid this issue

Actualización: 14 ENE 2022 a las 5:03

1.Fixing a issue where sandbox setting "Months after Apo" will mess up the horde night calculation.

Actualización: 13 ENE 2022 a las 23:27

1. Added Cezch translation (credit to BeatlJoe )
2.Balanced some zombies spawn calculation for random horde night