Project Zomboid
Horde Night
1–10 из 17
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Обновление: 22 дек. 2024 г. в 2:31
автор: WindFly

1.Fixed some bug regarding b41 Multiplayer

Обновление: 21 дек. 2024 г. в 20:32
автор: WindFly

1.Fixed a bug linked to b42's new zombie spawning code.
2.Added Russian language translation.

Обновление: 18 дек. 2024 г. в 22:39
автор: WindFly

1.Added B42 unstable branch support.
2.Added German and Thai translations.

Обновление: 31 янв. 2022 г. в 21:24

1.Fixing an issue where the horde night may not start if the horde night hour is set to 0.
2.Greatly turned down the horde night warning sound volume.
3.Stopped zombies spawning on multiplayer safe house areas.

Обновление: 21 янв. 2022 г. в 22:00

1. Removed the server log outputs that shows if the SendClientCommand function is called.
2. Add sandbox setting "HordeNight Indicator", when on, there will be an icon on the top right of the screen when it's currently the horde night。.

Обновление: 15 янв. 2022 г. в 4:19

1.Fixing the Cezch translation encoding problem.
2.Added Tradition Chinese translation.

Обновление: 14 янв. 2022 г. в 23:25

1. fixing an issue where HordeNight start spawning when someone in MP join the game.

Обновление: 14 янв. 2022 г. в 7:36

1.fixing an origin unknown issue of sometime in MP, getSpecificPlayer() will fail and cause the whole mod to break. Changed the code to hopefully avoid this issue

Обновление: 14 янв. 2022 г. в 5:03

1.Fixing a issue where sandbox setting "Months after Apo" will mess up the horde night calculation.

Обновление: 13 янв. 2022 г. в 23:27

1. Added Cezch translation (credit to BeatlJoe )
2.Balanced some zombies spawn calculation for random horde night