DayZ
DNA Keycards
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Actualización: 15 JUN 2022 a las 2:04 p. m.

Actualización: 15 JUN 2022 a las 1:12 p. m.

Fixing BI's 1.18 inventory fuck-ups

Actualización: 9 MAY 2022 a las 3:16 p. m.

Added some buildings and walls for lockout doors.

Small bug-fixes for ammo and magazine config methods.

Actualización: 17 ABR 2022 a las 7:42 a. m.

Removed bloat code. Fixed Null pointer.

Actualización: 27 MAR 2022 a las 3:40 p. m.

Reinstating update : fuckup fixed

Actualización: 27 MAR 2022 a las 12:48 p. m.

Actualización: 27 MAR 2022 a las 12:30 p. m.

Merged Crate and Strongroom System configs.

New config found at Profile/DNA_Keycards/System/Containers" - Verify the settings have copied correctly!!
Once you've verified your settings are the same, you can now delete the folders "Profile/DNA_Keycards/System/Crate" and "Profile/DNA_Keycards/System/Strongroom"

An Icon has been added for notifications.

Fix for bug when activating card or removing card from reader saying 0 uses in the inventory UI. (This is still a thing when you log out with a card in hand, nothing I can do about it, but it's not game breaking so oh well.)

Added a failsafe for when you try to spawn more of something than you have configured to stop accidental null pointer errors/crash reports

Valuables will no longer pick the same entry more than once. To have more than one of somthing, make duplicate entries in config, or set min/max per type accordingly.

Actualización: 6 MAR 2022 a las 11:12 a. m.

hotfix for valuable spawns (again -.-)

Actualización: 6 MAR 2022 a las 5:32 a. m.

HOTFIX Fixed valuables and Materials not spawning.

Actualización: 6 MAR 2022 a las 2:47 a. m.

Version 2 config.
spawn creatures when opening strongroom.
alarms and notifications.