Crusader Kings III

Crusader Kings III

More Interactive Vassals
149개 중 1~10개 표시 중
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업데이트: 2025년 11월 13일 오전 10시 38분
작성자: perl

Version 4.22
Fixed several GUI-related issues.

업데이트: 2025년 11월 12일 오후 3시 44분
작성자: perl

Version 4.21
Added support for Japanese localization.

업데이트: 2025년 11월 10일 오전 11시 52분
작성자: perl

Version 4.20
Reduced the influence cost for calling administrative governors into wars.

업데이트: 2025년 11월 6일 오전 9시 27분
작성자: perl

Version 4.19
Fixed several reported issues with factions and character interactions.

업데이트: 2025년 11월 4일 오전 6시 52분
작성자: perl

Version 4.18
Updated for full compatibility with All Under Heaven.

This version is save compatible and backwards compatible.

업데이트: 2025년 9월 24일 오전 6시 33분
작성자: perl

Version 4.17
Fixed the Courtiers setting for the Knight Restrictions rule not working as expected.

Fixed the AI being overly aggressive.

Fixed peasant rebellions not being affected by the levy size rule.

업데이트: 2025년 9월 17일 오전 10시 23분
작성자: perl

Version 4.16
Did a pass to improve mod compatibility.

Removed nearly all vanilla overrides, so all features of MIV are now located in net-new code (i.e on_actions or new interactions altogether).

These changes were originally added for balance, but I've decided that maintaining compatibility with other mods is more important.

Deleted my changes to the following code:
contract_assistance_interaction and negotiate_alliance_interaction

found_kingdom_decision, found_empire_decision, and confederation_kingdom_ai_decision

send_gift_opinion and auto_grant_county_cultural_acceptance_impact

base_coronation_cost and coronation_broken_oath_punishment_effect

several options in interactive_override_game_rules (regional_heresy, custom_kingdoms, hybrid_culture_ai_restrictions, divergent_culture_ai_frequency)

murder_scheme_maintenance event and theodosian_walls

The removal of these changes ensures maximum compatibility with total conversion mods!

업데이트: 2025년 9월 17일 오전 10시 08분
작성자: perl

Reuploaded above.

업데이트: 2025년 9월 12일 오후 2시 58분
작성자: perl

Version 4.15
Added a game rule to remove the holy site requirement for creating a Head of Faith title.

업데이트: 2025년 9월 12일 오후 2시 03분
작성자: perl

Version 4.14
Reworked how Conquerors are selected. Characters with high martial skill, certain traits (ambitious, brave, etc), antagonistic house unity, or large herd size, are now much more likely to become Conquerors.