Crusader Kings III

Crusader Kings III

More Interactive Vassals
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更新:11月13日 @ 10時38分
更新者:perl

Version 4.22
Fixed several GUI-related issues.

更新:11月12日 @ 15時44分
更新者:perl

Version 4.21
Added support for Japanese localization.

更新:11月10日 @ 11時52分
更新者:perl

Version 4.20
Reduced the influence cost for calling administrative governors into wars.

更新:11月6日 @ 9時27分
更新者:perl

Version 4.19
Fixed several reported issues with factions and character interactions.

更新:11月4日 @ 6時52分
更新者:perl

Version 4.18
Updated for full compatibility with All Under Heaven.

This version is save compatible and backwards compatible.

更新:9月24日 @ 6時33分
更新者:perl

Version 4.17
Fixed the Courtiers setting for the Knight Restrictions rule not working as expected.

Fixed the AI being overly aggressive.

Fixed peasant rebellions not being affected by the levy size rule.

更新:9月17日 @ 10時23分
更新者:perl

Version 4.16
Did a pass to improve mod compatibility.

Removed nearly all vanilla overrides, so all features of MIV are now located in net-new code (i.e on_actions or new interactions altogether).

These changes were originally added for balance, but I've decided that maintaining compatibility with other mods is more important.

Deleted my changes to the following code:
contract_assistance_interaction and negotiate_alliance_interaction

found_kingdom_decision, found_empire_decision, and confederation_kingdom_ai_decision

send_gift_opinion and auto_grant_county_cultural_acceptance_impact

base_coronation_cost and coronation_broken_oath_punishment_effect

several options in interactive_override_game_rules (regional_heresy, custom_kingdoms, hybrid_culture_ai_restrictions, divergent_culture_ai_frequency)

murder_scheme_maintenance event and theodosian_walls

The removal of these changes ensures maximum compatibility with total conversion mods!

更新:9月17日 @ 10時08分
更新者:perl

Reuploaded above.

更新:9月12日 @ 14時58分
更新者:perl

Version 4.15
Added a game rule to remove the holy site requirement for creating a Head of Faith title.

更新:9月12日 @ 14時03分
更新者:perl

Version 4.14
Reworked how Conquerors are selected. Characters with high martial skill, certain traits (ambitious, brave, etc), antagonistic house unity, or large herd size, are now much more likely to become Conquerors.