Space Engineers

Space Engineers

Flight Controller - Basic
Visar 1–10 av 27 poster
< 1  2  3 >
Uppdatering: 30 jan, 2022 @ 17:39

Uppdatering: 30 jan, 2022 @ 8:55

Formatting and cleanup in Visual Studio

Uppdatering: 30 jan, 2022 @ 7:15

Fix undamper status message and input calculation when stopped.

Uppdatering: 29 jan, 2022 @ 20:34

Finishing everything up here.

- Turn on dampeners altitude, hold, and undamp are all off and we are in gravity.
- Clean up configuration so it's easier to read.
- In undamp mode, fix some calculations and a NaN vector error preventing movement when stopped.
- Hold mode and altitude mode use center of mass.
- Increase thrust in altitude mode to prevent altitude loss when tilted.

Under the hood changes:

- GyroController uses world matrix instead of grid matrix, as TVC does with thrust.
- ByMatrix uses TransformNormal, and takes a second argument when converting from local to world.

I have a couple more features I want to add.

- "roller level" to keep the roll level, but allow pitch and turn.
- Max roll based on thrust for roller mode to prevent loss of altitude.

We'll see when that happens.

Uppdatering: 26 jan, 2022 @ 3:22

Uppdatering: 24 jan, 2022 @ 9:23

Uppdatering: 23 jan, 2022 @ 18:18

Basically everything is done now. Added the undamp mode.

Uppdatering: 23 jan, 2022 @ 17:43

Uppdatering: 23 jan, 2022 @ 17:27

Uppdatering: 22 jan, 2022 @ 11:01

Forwart (not a word!) to the latest version again as the bug is not a bug.