Crusader Kings III

Crusader Kings III

Trade Goods
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更新于:2022 年 2 月 8 日 上午 11:38

- Compatibility with 1.5 "Royal Court".
- Added 8 new resources
- Implemented a fabric production system: Wool, Cotton, Linen and Silk, along with Dyes, must be processed in a specific building, Textile Centre, to produce bonuses and wealth.
- Implemented a growth system for Counties based on the availability of food in the Realm (note: this food resources don't require a Market to be used).
- Expanded the resource import system.
- Added an entry for each trade Good in the Encyclopaedia, indicating the various bonuses it provides, also accessible via Tooltips.
- Trade Power mechanism removed for now
- Various optimisations and balancing, now the various modifiers should appear faster in game when the requirements are met.

更新于:2022 年 1 月 26 日 上午 8:43

更新于:2022 年 1 月 25 日 上午 10:54

Added a new parameter, Trade Power, determined by the number of Markets built in the Realm

更新于:2022 年 1 月 25 日 上午 10:51

更新于:2022 年 1 月 25 日 上午 9:45

更新于:2022 年 1 月 25 日 上午 6:40

更新于:2022 年 1 月 25 日 上午 6:33

更新于:2022 年 1 月 23 日 上午 8:06

更新于:2022 年 1 月 23 日 上午 2:42

Balancing of some bonuses

更新于:2022 年 1 月 22 日 下午 12:09

Added possibility for King and Emperor to import luxury resources via Decision, paying a monthly cost
New bonuses added for the Ruler when controlling multiple Trade Centres