RimWorld

RimWorld

AA Spacebold Race
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Update: Sep 4 @ 8:54am

[Auto-generated text]: Update on 9/4/2025 11:50:34 AM.

just a fixed typo

Update: Jul 21 @ 11:31am

[Auto-generated text]: Update on 7/21/2025 2:28:53 PM.

Updated to 1.6. And gave them a small amount of piloting ability and vacuum resistance.

Update: Jul 3 @ 3:57pm

[Auto-generated text]: Update on 7/3/2025 6:54:27 PM.

There was a mistake that was causing them to be unable to bleed, which was causing an annoying notification that won't go away when they are injured. Fixed that in the 1.5 version.

Update: Jun 11 @ 3:31pm

[Auto-generated text]: Update on 6/11/2025 6:29:14 PM.

got rid of the sound file connection that seemed to be misbehaving.

Update: Jun 9 @ 12:58pm

[Auto-generated text]: Update on 6/9/2025 3:56:27 PM.

I think I've gotten the floaty bionic eye problem fixed. If not, please use another mod that removes the bionic eye graphic.

also the 1.5 version of these spacebolds also now has slightly better vision than humans due to having 4 eyes. There is some weirdness when replacing their eyes with bionic or aerotech eyes actually gets worse with more eyes, making their sight stat top out when they have 1 aerotech eye and 3 natural ones, extra mechanical eyes makes the vision worse but will still be higher than all 4 natural eyes. But they also lose less vision from losing a single eye than a human does. They go from 120% to 107% instead of 100% to 75%.
I did have to do this the same way I did the hearing improvement that the dogbolds and foxbolds have, so it does give a "warning" about it whenever a pawn has a birthday, but it's not actually a negative thing.

Update: Jun 8 @ 5:10pm

[Auto-generated text]: Update on 6/8/2025 8:07:52 PM.

Much progress has been made towards getting this functioning on 1.5. I don't know if it's quite right, but I'm not getting any startup errors, and they aren't invisible. So I'll take it. Fingers crossed that it behaves.

this is just a vanilla 1.5 update, not a DLC update. No Biotech yet. Not sure if I'll do Biotech in the future or not. But one thing at a time.

Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes and such still show up however and are NOT in the right place. I can not figure out how to fix this problem.

Update: Dec 30, 2022 @ 6:14am

[Auto-generated text]: Update on 12/30/2022 9:14:02 AM.

changed gestation period and temperature range.

Update: Dec 11, 2022 @ 11:52am

[Auto-generated text]: Update on 12/11/2022 2:52:08 PM.

Just changed the age of the HumanlightChild lifestage to reflect the fact that toddler is no longer a lifestage. I don't know how relevant this is, since I haven't done Biotech support yet, but wanted to fix it anyway.

Update: Dec 2, 2022 @ 12:45pm

[Auto-generated text]: Update on 12/2/2022 3:45:25 PM.
Updated to 1.4 and hopefully functional. Not Biotech compatible.

for the time being, the spacebold space helmet has been removed. The player factions has also been removed, since I haven't made a scenario yet and the player faction would only be needed if they had a scenario.

Update: Oct 21, 2022 @ 12:06pm

[Auto-generated text]: Update on 10/21/2022 3:06:33 PM.

Just made it so it actually says that it requires the alien race framework and SOS2.

I will figure out updating to 1.4 at some point but right now I don't know how. I am waiting for some of the other race mods that i use to do so, so that i can compare them to their previous version and see what I need to do by example.