Black Mesa

Black Mesa

BMCE Addon - Black Mesa Character Expansion Revised
Näytetään 11–20 / 28
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Päivitys: 22.6.2023 klo 8.56

Additions:
- Added green and black berets for HECU, BMCE Addon - Hazardous Environment Combat Unit Remastered comes with its own versions of these for consistency

Fixes/Changes:
- Fixed missing ID badge textures on couple models
- Updated First Response guard gasmask to have grey lenses
- Fixed technician using incorrect skin when skin was set to 0
- Fixed HECU engineers not using cigarettes as often as originally intended
- Fixed construction worker at the beginning on Hazard Course not smoking cigarette

Päivitys: 21.6.2023 klo 10.28

Changes/fixes:
- Fixed missing OSHA tie materials

Päivitys: 21.6.2023 klo 10.03

Additions:
- Added support for latest version of BMCE, be sure to update it as well
- Restored old black moustache man face to be used on vest scientists
- Restored old bald face, used on construction workers
- Added five new face textures made by Nitwit
- Added three new face textures made by racer_dude (One of them is unused but I still added it in the files as modder's resource)
- Added open coat/coatless admin, replaces 02 admin model (both normal and hurt variants)
- Added open coat/coatless bodygroups for bodyguards
- Added bit more pant color variety for OSHA inspectors (credit to Monolith Fanatic)
- Added unique ties for OSHA inspectors (credit to racer_dude)
- Added dark green camo 8point caps and boonies, used on 01 HECU models
- Restored office worker gibs (including textures which is technically unnecessary since those are still present in BMCE but they will most like remove them at some point so Im adding them just in case)
- Added bonewelded cigarette prop, used on few guards as well as HECU engineers

Changes/fixes:
- Fixed some clipping issues on jacket guards
- Updated First Response guard beret to match with the normal guard one better
- Fixed minor clipping issues on 01 admin as well as bodyguard ties
- Fixed previously missing model details on 01 admins as well as bodyguard
- Rerigged ID badges on almost all models to reduce clipping
- Updated BMCE HECU engineer helmet to be consistent with the one other BMCE HECU models use
- Updated BMCE HECU medic helmet to be more consistent with the one used in vanilla game
- Updated OSHA inspector helmets to have the logo on the front instead of the side (credit to racer_dude for the textures)
- Minor fixes and changes to character manifest, mainly to make use of the new faces
- Updated technician helmet texture (credit to Pyri)
- Updated First Response guard gasmask texture (credit to racer_dude)

Päivitys: 2.4.2023 klo 10.00

Additions:
- Added bonewelded version of 8point cap for female guard to use
- Added bonewelded version of hardhat (both normal and earmuffles version) for female scientist to use

Changes:
- Fixed missing smokey hat model
- Minor fixes to character manifest

Päivitys: 31.3.2023 klo 10.31

Changes:
- Fixed hurt construction worker having missing textures

Päivitys: 31.3.2023 klo 8.45

Changes:
- Fixed cloth normal being placed in incorrect folder

Päivitys: 31.3.2023 klo 4.23

Additions:
- Added smokey hat for guards (bonewelded prop, not bodygroup)
- Added OSHA inspectors (both normal and hurt variants)
- Added chief scientists with white shirt and light brown waistcoat, inspired by Dr Keller from HL: Decay (normal, closed labcoat casual and hurt variants)
- Added welding masks for maintenance workers (I dont mind default goggles but this bodygroup makes more sense for that one scene in Inbound)
- Added closed jacket bodygroup for jacket guards
- Restored "security" text on the back side of jacket guards and added american flag on their left sleeve
- Added logistics workers
- Added technicians
- Added cleansuit scientists who havent yet pulled the hood over their heads (inspired by Hard-Life)
- Added some of the new faces from BM:BS
- Added ID badges on safety vests (affects all models with safety vest)
- Added ID badges on construction workers
- Added ID badges on cafeteria workers (both male and female) for when they are not using aprons
- Added elbow pads for first response guards for when they use long sleeves
- Added ID badges for first response guards
- Added tonfa/tonfa holster on First Response guards right leg
- Restored firemen chief and added hurt version
- Added unique gibs for paramedics
- Added unique gibs for firemen
- Added unique gibs for construction workers
- Added unique gibs for HECU pilots
- Given Kleiner unique tie design based on the one he has in HL2 (its is not the supposed to be the exact same tie though)
- Added replacements for walkietalkie junk prop for consistency with the one guards use
- Added alternative young appearance Einstein scientist (several variations)

Removals:
- Removed toggleable tie from jacket guards
- Removed hydration pack from bodyguard vest

Changes/fixes:
- Updated jacket guard tie physics to be consistent with those other guard models use
- Fixed minor error in jacket guards uv maps
- Randomly spawned HECU should now use flipped up nightvision goggles more often (On HECU Realism models this also applies to their nightvision rack bodygroup)
- Randomly spawned HECU should now use mic bodygroup more often, including commanders (On BMCE HECU models this causes minor clipping with berets but it shouldnt be very noticable in-game)
- Officer Sisk will now have more appropriate appearance
- Slightly tweaked scientist variety in AM labs
- Promoted Eli Vance to chief scientist
- Partially fixed problem with Eli's legs
- Fixed Otis's armpits when using sleeveless bodygroup
- Changed safety vest bodygroups on 01, 02, 03, 04, 01 hurt, 02 hurt and 03 hurt casual scientists to include different tie variations
- Changed security vest bodygroups on 01, 02, 03, 04, 01 hurt, 02 hurt and 03 hurt casual scientists to include different tie variations
- Replaced second pistol holster on first response guards vest with shotgun shells
- Replaced BM logo on first response and bodyguard vests with their respective ID badges
- Replaced flashlight on First Response guards with the one used by HECU Realism models
- Fixed inconsistent pilot hand colors (credit to racer_dude)
- Fixed inconsistent first response guard stripe colors (credit to racer_dude)
- Hopefully fixed bandana HECU sometimes spawning with night vision goggles
- Rerigged female scientist ID badges to reduce clipping during certain animations
- Remade paramedic gloves
- Rerigged paramedic ID badge to reduce clipping
- Edited paramedic stethoscope bodygroup to reduce clipping
- Replaced couple reused faces of 04 models with those from BM:BS
- Replaced flashlight bodygroup on jacket guards with walkietalkie hanging from chest pocket bodygroup
- Fixed some vertex face orientation issues on HECU pilot
- Fixed deformations on cleansuit scientist leg gibs
- Fixed UV mapping issue on cleansuit scientist torso gib
- Fixed UV mapping issue on office worker leg gib
- Updated hardhat prop replacement to use OSHA, logistics and technician worker helmet textures
- Remade first response guard fingerless gloves
- Optimized cleansuit scientist model and partially fixed neck clipping issue

Päivitys: 13.9.2022 klo 0.47

- Fixed administrative bodyguards missing some textures

Päivitys: 12.9.2022 klo 8.13

ATTENTION! SUPPORT FOR ROMKA CLASSIC BMCE HECU HAS BEEN TEMPORARILY PARTIALLY DROPPED UNTIL THAT MOD IS UPDATED TO SUPPORT LATEST BMCE VERSION! UNTIL THAT TIME COMES IT IS NOT RECOMMENDED TO USE ROMKA CLASSIC BMCE HECU IN CONJUNCTION WITH BMCE:R!
Additions:
- Added support for latest build of BMCE, make sure to update it as well
- Added HECU Engineers (_01 and _02 versions). Originally this guy was supposed to be featured in BMCE itself, but was cut for unknown reasons. BMCER version of the model is fairly accurate recreation of the original model, it was based on screenshots/renders of the original model after all. HECU Realism comes with its own version of this model. Romka HECU version will be made once that mod gets updated.
- Added hurt admins
- Added bodyguards (aka men in black)
- Restored two more face textures from old BMCE versions (those being Roger and unnamed white moustache dude) for _03 models (also added one new face which was added to BMCE but wasnt added to any of the models for some reason, at least as far as I could see)
- Restored safety vest for office workers (it can now be used alongside ties, though this only really works on hurt office workers)
- Added safety vest for admins (both normal and hurt)
- Added rolled up sleeve bodygroup and kneepads for first response guards
- Added gloves and flipped up mic helmet bodygroups for HECU Pilots
- Added ID badge, gloves, stethoscope and hurt torso bodygroups (from recent BMCE patch) for paramedics
- Added ID badge and earmuff headset (latter from Black Mesa: Blue Shift) for cleansuit scientists
- Added ID badge bodygroup for female guards for when they are not using vests. Will go barely used in normal campaign but might as well add it just in case
- Recompiled female scientist to also have male scientist animations (in-game the model will still prioritize female animations as intended). this change will allow female scientist to be used in any situation where male scientist could be used.

Changes/Fixes:
- Updated thumbnail
- Numerous changes/fixes to character manifest (Fixed more cases of incorrect use of hairline_buff, fixed yellow helmet firemen going unused, more variety for randomly spawned admins, FR guards, HEV guards and HEV scientists ect.)
- Numerous characters with unique names have been given their own character manifest entries (more jacket guard, FR guard, admin and hurt Otis corpses will now appear during the campaign ect.)
- Changed ragdoll physics on all BMCER exclusive models to be consistent with those BMCE models use
- All of the ID badges have been updated to reflect current revisions of the models
- Updated guard 8point cap texture
- Updated HEV guards to have orange sides on their helmets instead of blue
- Updated HECU Pilot textures to not have culling to fix some rendering problems the model had
- Updated safety vests to not have culling to fix some rendering problems the bodygroup had
- Updated casual female scientist textures to not have culling to fix rendering bug with their collar
- Fixed some instances of guard_hurt using incorrect bodygroups
- Improved equipment variety for HECU Realism models
- Updated cafeteria male to use office worker gibs (BMCE team did the same exact change in recent patch, but I did it first so I will mention it here anyway)
- Fixed casual male scientists using guard hand gibs/Restored dedicated casual male scientist hand gibs (same case as with the one before)
- Updated first response beret texture and model to be consistent with guard beret
- Updated facial flexes on admins to match with those scientists have
- Updated _01, _02 and _03 casual scientists to use same faces as their regular scientist counterparts (previously these models lacked some of them for no good reason)
- Repositioned and rerigged ID badges on all models to make them look more natural and to reduce clipping during some animations
- Repositioned flashlights on maintenance workers so that its actually attached to their belt
- Rerigged jacket guard body
- Changed hurt guard jacket texture to use textless version since the version with text doesnt look that great (versions of these textures with "security" text on the back are still in the files, including normal maps, for anyone wishing to use them instead)

Also:
- Rechecked compatibility with BMCE HECU to stop certain specific BMCE dev from spreading false rumors

Päivitys: 21.6.2022 klo 7.50

Additions:
- Added new alternative guard short sleeve bodygroup featured in recent BMCE patch

Removals:
- Removed obsolete shirt bodygroup from guard_jacket_03, was left over from early development version of jacket guards

Fixes:
- Fixed missing face on HEV guard
- Fixed _02 and _03 scientists both reusing same texture (base_m_17_d) for one of their faces. Replaced on _03 scientists with base_m_10_d which wasnt used by any of the scientist models previously, only guard models.
- Fixed _04 skinfamily reusing some faces from other skin families, restored three faces from older BMCE versions to fill the gabs. (those faces being O'Connor, Wellington and unnamed Asian dude. Old Roger face is also in the files but currently goes unused, might be added to _03 skinfamily as it has some space left)
- Fixed walkietalkie clipping thru medicpack on First Response guard
- Fixed dublicate ID badge bodygroup on Einstein scientist
- Fixed spoop_sci bug (hopefully)